|Return, Jim Madsen|
Tuesday, October 30, 2012
|Sons of the Motherland, A. Marin|
Monday, October 29, 2012
Friday, October 26, 2012
|Kung Foo Panda (an example of "Push")|
Sandy here. Eriochrome sent me a detailed description of a possible sequence for close-combat. So I thought that I'd post it up and respond to his ideas inline.
Wednesday, October 24, 2012
|Still From "The Hunt For Gollum", a LoTR Fan Film|
So I found a copy of the LoTR rules and had a look...
Monday, October 22, 2012
Sunday, October 21, 2012
Here's some quick thoughts that I've had on our game's factions and their possible sub-factions, as I construct the master spreadsheet. Some of this could be expanded upon if anyone is interested in writing something up.
Saturday, October 20, 2012
|We Get A Star!|
Thursday, October 18, 2012
|Gods And Generals, Mort Kunstler|
Tuesday, October 16, 2012
|David And Goliath, Themiko|
Monday, October 15, 2012
|Iron Man Concept Painting, Disney/Marvel|
Saturday, October 13, 2012
|Still From The Movie 'The Hurt Locker', Summit Entertainment|
Following on from my last post, here's some tables and charts of the probabilities that you'll kill a target with a particular toughness with a single penetration using the damage system I'm proposing.
Friday, October 12, 2012
|The Trenches, Andrew Howat|
I've been thinking though, on how to revise the shooting sequence in light of last week's testing and the failure of the 'toughness' modifiers for damage to be workable in-game. Here's the basic ideas that I've come up with...
Monday, October 8, 2012
Sunday, October 7, 2012
Wednesday, October 3, 2012
|Starship Troopers, Maronski|
|D-Day, Mariusz Kozik|
Eriochrome here to talk about how fast you should be blowing your enemy to tiny bits. About a year ago, I posted about targets for how many enemy models your small arms should take out per turn. I suggested about 25% is a good target rate for this to make small arms matter but to limit the first mover advantage. The idea is that for balanced units the full fire from my unit will kill 25% of the target unit. So if we set the balance level of 10 Human Troopers to 3 Knights then the troopers should get 3/4 of a knight per turn.
Tuesday, October 2, 2012
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here'...
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
Ryjak's been wanting to talk about grenades, so let's talk.
A.Mikhailov. Bitter bread Can you feel it? There's a palpable sense of dread befalling 40K these days. A sort of unconscious col...
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
I'm going to wrap up my thoughts on the galactic setting, as we've already hashed out a lot of the background I'd intended to...