Thursday, July 2, 2015

The New Action Phase, Part 1

On to the Shooting Action Phase... With all the visibility stuff removed, this section should go quick.

I've gone with "Action" Phase because 3 of the 5 things that you can do in it don't involve shooting. I also thought up a clever way to eliminate the separate "Overwatch" Phase that I had outlined previously. Instead, Overwatch is an action that basically lets you hold off acting until a lower initiative level – but your unit loses 1 point of initiative every time you hit the pause button. :)

Wednesday, July 1, 2015

Final Observation Page: Unit Cover

Here's the last page of Observation rules that explain how hard and soft cover work in the game. Mr. Camo-Head appeared in an earlier page, but he's been swapped out there and moved here because he's the best image I have to suggest Hard Cover with.

Tuesday, June 30, 2015

Observation, Part 7: Spotting The Enemy

Here's the rules for spotting the enemy, plus a nice little composite illustration to go along with it. That leaves just the cover rules to do before this section is complete. Two pages tops.

Friday, June 26, 2015

Observation, Part 6: The Last of the Visibility Rules

Here's the last 2 pages of what could be called "Visibility" rules, which total slightly over 9 pages. Not bad, really. :)

The final 2-3 pages in this section will deal with the concepts of "Spotting" and "Cover". After that, I'll be able to properly write up the new Shooting section.

Thursday, June 25, 2015

Observation, Part 5a: Tweaking For Clarity

Same pages as last time, but tweaked for clarity.

Observation, Part 5: Buildings In Just 2 Pages

Well, I promised no more than 2 additional pages of building rules, but I was actually able to keep it to just one. So it's 2 pages total with the FoV rules included.

Tuesday, June 23, 2015

Observation, Part 4: Building FoV

Here's the next bit on buildings. If the sections on observation out of, and into buildings takes more than 2 pages total, then I'm going to hack, slash, and simplify those rules until they do! I've already assumed that the players can figure out how to measure 45º angles on their own, and have cut a page's worth of explanations that we used to have for that. :)

Friday, June 19, 2015

Observation, Part 3

I've got company coming tomorrow, so I'll be too busy to work on the game for the rest of the day. But here's the Area Terrain section of the rules. There's a few tweaks here and there, but long time readers have seen most of this before.

Observation: Part 2

I'm on a roll tonight, I guess. Here's the next two pages of the new Observation section.

Thursday, June 18, 2015

Observation: Part 1

Here's the first 2 pages of the new "Observation" section, so-called because the later rules will tell you to "Observe" a target, etc. Basically, this is where I'm putting all of the old visibility rules (polished up a bit) so that they don't overburden the Shooting section.

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