Thursday, September 18, 2014

Rolling Armor Saves: Part I

Moving right along... Here's the next page and a half of shooting rules. This time covering Armor Saves. 

Tuesday, September 16, 2014

Rolling Your Attacks: Part II

Here's the rest of the 'To-Hit' sub-section of the Shooting Phase rules. Next up is Armor Saves, which isn't nearly as complicated.

Monday, September 15, 2014

Rolling Your Attacks: Part I

Feeling like this page still needs another pass, but I'll throw it out for comment anyhow.

Thursday, September 11, 2014

Yes/No: Firing Through Friendly Models?

Ok, I've got a question to ask: Should we allow the models of a unit to fire through other models in the same unit?

Sunday, September 7, 2014

Shooting: Target Selection Redux

After thinking about it for a while, I decided that about a page's worth of rules from the "Rolling Attacks" section really belonged back in the "Selecting A Final Target" section. Cue rules consolidations and rewrites. Mostly to clarify the presentation of everything that had been lumped under the label of "Cover", but which really wasn't.

Thursday, August 28, 2014

Shooting: Evasion Modifiers & Reactions

Here's the next two pages of rules, covering Evasion Modifiers and Reactions.

Wednesday, August 27, 2014

Shooting: Target Selection & Splitting Fire

Here's a page of rules on how target selection and the splitting of fire will work. Tear it apart guys!

Monday, August 25, 2014

New Project Banner & Domain

Taking a break from the shooting chapter to do a little cleanup and polish on the blog. So as to make us more Twitter-friendly. New banner (above), and a new URL ( that you can type to get here.

Monday, July 14, 2014

New Shooting Chapter: Part 5

Here's the last page of visibility rules for the shooting chapter. Which covers buildings and openings (rather than the troops inside) as targets, as well as obstacles and mixed terrain.

Monday, July 7, 2014

New Shooting Chapter: Part 4

Here's another 2 pages of Shooting rules to chew on, mostly about buildings. There's maybe 1 more page of visibility stuff left before I can (finally) get on to writing something else. :)

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