Sunday, February 5, 2017
Sorry for the long hiatus in posting. But I'm kind of stuck in the boring phase of development. Doing little stuff here and there that adds up to a lot, but which doesn't easily lend itself to a full post.
So what have I been doing?
Monday, August 22, 2016
I've been too busy with a variety of different things, some game related, some not, to post much lately. But I did want to thank the recent commenter to an old post (can't find it now) who spotted a prominent typo that none of us even noticed for a couple of years. It seems I had left the second "D" out of "Independent" on the game's cover image.
Sunday, July 17, 2016
I've been busy doing a once-over on the existing rules, mostly to change all the tests from D6 to D10-based ones, as well as stripping out the "section" rules for un-openable buildings. Since they'll all just be impassible terrain now. I've also been making sure all the rules numbers are properly ordered.
But all that editing did free up a bit of space to explicitly describe how Roads and Rivers interact with Area Terrain. It's not a huge thing, but it does clear up something that would have certainly prompted questions about how exactly they interact.
Sunday, July 10, 2016
Saturday, June 11, 2016
|Some 3D Printed Building Parts, with a Games Workshop™ Space Marine Added For Scale.|
But as I'm getting the hang of printing with the lower-res filament printer, I'm doing what a lot of us probably will be doing a lot of over the next couple of years. Which is printing up some really nice buildings that I bought the 3D files for online. Buildings which, unusually for 40K, have removable roofs, and in some cases even working doors.
Saturday, June 4, 2016
Saturday, May 28, 2016
While working on the next section, I got very tired of typing "Cover Fortification" and "Entanglement Fortification" over and over again.
So now they're called "Barricades" and "Entanglements", which I think is much easier on the eyes.
I also had forgotten to mention that both types of Fortification could be placed across roads, or touching other terrain pieces. So I added that in and enhanced the explanation for why Entanglements aren't easier to destroy than Barricades.
Wednesday, May 18, 2016
Mom's out of the hospital, and the house guests have departed, so I've finally gotten a quiet afternoon to write. This should finish up the rules on Fortifications. Next up is the Mission Types, which will determine, among other things, what combination of Obstacles/Fortifications each side will get to use in a game.
Monday, May 9, 2016
Well, it's been a rough week (had to hospitalize my Mom, which is ongoing), but here's the next two pages of setup/mission rules. These cover player-placed obstacles, and start the introduction of player-placed fortifications. The general idea being that after you set up your major terrain pieces, you'll roll your mission, and then be able to set up some additional scenery. Whether you get to set up Obstacles, Fortifications, or both, will depend on the mission type. We'll cover that in the next couple of pages.
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