Monday, October 20, 2014

Melee: Engagement With Buildings

Here's the rules on how melee engagement works with buildings.

I'm posting these without the usual graphic/screenshot treatment because crap has suddenly started falling on me from different 3 directions today, and I don't want to leave everyone hanging for an update until I get it all sorted out.

Thursday, October 16, 2014

Melee: Stress, Engaged Models, & Obstacles

Next page of Melee rules. With an example of unit vs. model engagement, and engagement over obstacles.

Monday, October 13, 2014

The Melee Phase: First Page

Here's page 1 of the new Melee Phase section. Page 2 is almost there, but needs a graphic that I haven't had time to finish yet.

Thursday, October 9, 2014

In a Nutshell: The Gruin

O_N here, sorry for dropping off the map for a bit. Here's the faction summary for the Gruin, a sort of Manson-ish take on the traditional Orc trope.

Monday, October 6, 2014


Could it be? Is it true? Oh yeah baby! Shooting is DONE!!!

Behold! The last two pages! Wherein we learn about toughness bonuses for hard cover, destroying buildings/obstacles, and how to split a unit's fire.

Thursday, October 2, 2014

Revisions To Building Saves & Kill Rolls

Here's an update to the building saves, and initial casualty removal rules. Based largely on O_N's feedback, to make them clearer and handle a few cases that the previous version didn't.

Wednesday, September 24, 2014

Models With Different Armor Values: Redux

While working on addressing some of the concerns O_N had to my last post, I've had to go back and expand/clarify some of the language on this page too.

Monday, September 22, 2014

Removing Casualties: Part I

First page of sub-section on removing casualties. Next comes toughness bonuses for hard cover, toughness of buildings/obstacles, and such. Should be one more page before I'm into the odds and ends stuff that will finish the Shooting Phase chapter.

Sunday, September 21, 2014

Building Armor Saves & Pen-Stress

This page will finish up the section on Armor Saves. Next up is how to remove casualties from failed armor saves.

Saturday, September 20, 2014

Armor Saves: Hit Allocation Examples

Here's the visual examples of how to allocate hits before rolling armor saves.

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