Saturday, May 28, 2016

Table Setup & Mission Rules: Part 5 (Revised)


While working on the next section, I got very tired of typing "Cover Fortification" and "Entanglement Fortification" over and over again.

So now they're called "Barricades" and "Entanglements", which I think is much easier on the eyes.

I also had forgotten to mention that both types of Fortification could be placed across roads, or touching other terrain pieces. So I added that in and enhanced the explanation for why Entanglements aren't easier to destroy than Barricades.

Wednesday, May 18, 2016

Table Setup & Mission Rules: Part 5


Mom's out of the hospital, and the house guests have departed, so I've finally gotten a quiet afternoon to write. This should finish up the rules on Fortifications. Next up is the Mission Types, which will determine, among other things, what combination of Obstacles/Fortifications each side will get to use in a game.

Monday, May 9, 2016

Table Setup & Mission Rules: Part 4


Well, it's been a rough week (had to hospitalize my Mom, which is ongoing), but here's the next two pages of setup/mission rules. These cover player-placed obstacles, and start the introduction of player-placed fortifications. The general idea being that after you set up your major terrain pieces, you'll roll your mission, and then be able to set up some additional scenery. Whether you get to set up Obstacles, Fortifications, or both, will depend on the mission type. We'll cover that in the next couple of pages.

Sunday, May 1, 2016

Table Setup & Mission Rules: Part 3


And... Here's two more pages. Covering how to determine who the Attacker/Defender is, Deployment Zones, and Objective size/placement/decoration.

Saturday, April 30, 2016

Table Setup & Mission Rules: Part 2


Here's the next two pages of rules for setting up terrain prior to rolling a mission. This time covering Rivers & Roads, which are terribly under-used due to the problems that an inconsiderate placement can cause. These rules seek to lend some structure to their placement so as to avoid some of the more common problems.

Table Setup & Mission Rules: Part 1


And... Just when you think you're close to being done, you realize that you need to write out the universal mission rules properly. Which of course requires you to take a first pass at formally writing out the six missions that you weren't going to include in the first Alpha Release. Because without that  you'll have no idea what those universal rules need to be. And you need to write them out because otherwise the mission descriptions get very long and repetitive.

Wednesday, April 20, 2016

Project Update & First Introduction/Test Mission


It's been one of those strange weeks where I feel like I've gotten a whole lot done, but haven't had anything very presentable to show off. Here's one page at least. :)

Tuesday, April 12, 2016

Overview of Play



Got the taxes mostly figured out yesterday, so I spent most of today working on an introductory play overview.

Monday, April 11, 2016

Quick Update


Been kind of busy since my last post with Adepticon, the kids' Spring Break, and doing my parents taxes. But I've gotten the first pass done on about 25 special unit rules.

Thursday, March 31, 2016

Weapons Section: Last 2 Pages


Here ya go... The last 2 pages of the Weapons Section.

Right now it's in the Basics chapter, but since a lot of these rules need to override the standard shooting rules, I'll probably move it to a spot between the Action and Melee Phases. While the Observation rules will probably get moved to between the Movement and Action Phases.

As for what's next...

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