Sunday, May 20, 2018

New D10 Rolling Overview

(click to enlarge)
Some of the die-rolling mechanics have caused a bit of confusion for testers, particularly the concept of rolling low with one or all dice. So I've pulled all of the test definitions out of the turn sections, and put them all together in the "WarStrike Basics" introductory section. So that there's one place for a player to go to compare how the various tests work.

Friday, May 18, 2018

We're Confirmed For Gencon!


I've just received confirmation that WarStrike is a go for the First Exposure Playtest Hall. I don't have a schedule yet, but if our time is distributed evenly, then we'll be testing for 4 hours each day of Gencon! 

Thoughts?

Friday, May 11, 2018

New Play Overview

(Click to Enlarge)
I've been a busy beaver these last few days. Deleting lots of rules that we don't need, adding a few that we do, and working on presenting some of the new/odd things in our game that players won't be used to from playing other games, and dealing with bad rules interactions that Stelek has helped me find. The next Pre-Alpha PDF release is going to be quite different indeed.

Wednesday, May 9, 2018

Ok... Maybe One Rules Overhaul... And Gencon!


Ok, so I was making notes in iBooks Author for the relatively simple rules tweaks that I was planning to make as a result of last weekend's testing. But as I was doing that, I thought back to the demos I'd just done, and what players had stumbled over conceptually.

Monday, May 7, 2018

A Great Weekend of Testing!

Local gamer Alex Fetts after winning a VERY enjoyable game of WarStrike.
I spent 16 hours at Family Time Games this past weekend, where I ran 5 games of WarStrike, and 7 quick gameplay introductions, to various past and present 40K players. The results were extremely encouraging. With a solid majority of the players not only liking the game, but actually using words like "Fantastic", and "It really feels fair" to describe the experience.

Friday, May 4, 2018

Alpha Feedback, And A Shift In Focus


Just wanted to give a quick update on what's been going on with the project, while I work on filling out some of our fluff for presentation in the next Pre-Alpha release.

Thursday, March 29, 2018

Making Forward Progress...


I'm not quite free yet from having to deal with my father's estate, but I have been making some good progress on the game. I'm glad to report that we now have the first pre-alpha release done, and it's been distributed to the WarStrike staff, and some selected local testers.

Monday, December 4, 2017

Getting Past Obstacles...


My last post was back in August, when I laid out some obstacles I'm facing that were pulling me away from the project. So here's an update on that, and more.

The short of it is that I'm still stuck in a mire of crap that I'd rather not have to be doing. But things are shaping up to resolve themselves by (probably) about February. At which point I should be able to dive back into working on the game.


Tuesday, August 8, 2017

"So Is Anything Happening?"



Candlejack asked, in a comment on my last post, if anything is still happening on the project. Well, here's the rundown...

Monday, March 13, 2017

3D Printing: Building A Better Infantry Base



Games Workshop bases. For better or worse, we're all used to them (or their many copy-cats). But while assembling my large order from Anvil Industries to make a copyright-legal army for WarStrike,   I had to decide what kind of bases to use for the figures that didn't come with any.

And since I've got a nice 3D resin printer... Well, I think I've come up with something much better than the norm.

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