Sunday, July 17, 2016

There Are Now Explicit Road Rules


I've been busy doing a once-over on the existing rules, mostly to change all the tests from D6 to D10-based ones, as well as stripping out the "section" rules for un-openable buildings. Since they'll all just be impassible terrain now. I've also been making sure all the rules numbers are properly ordered.

But all that editing did free up a bit of space to explicitly describe how Roads and Rivers interact with Area Terrain. It's not a huge thing, but it does clear up something that would have certainly prompted questions about how exactly they interact.

Welcome to WyrmGaming


Well, it's official... As of last Monday we're a company now. Which is something that needed to happen before we formally release any kind of alpha rulebook, which we'll be doing by the end of the summer.

Thoughts?

Sunday, July 10, 2016

New Quick Reference Guide & Test Units



I accidentally posted these over to The Back 40K, but here they are on the proper blog for posterity. :)

Saturday, June 11, 2016

Question: Do We Even Need Closed-Building Rules?

Some 3D Printed Building Parts, with a Games Workshop™ Space Marine Added For Scale.
In case anyone reading this doesn't also follow my postings on The Back 40K, I've gone and bought a 3D printer. Well, two actually. Though the nicer high-detail one hasn't gotten here yet.

But as I'm getting the hang of printing with the lower-res filament printer, I'm doing what a lot of us probably will be doing a lot of over the next couple of years. Which is printing up some really nice buildings that I bought the 3D files for online. Buildings which, unusually for 40K, have removable roofs, and in some cases even working doors.

Saturday, June 4, 2016

Table Setup & Mission Rules: Part 6


After all that talk about Obstacles, Barricades, and Entanglements, here's the rules on when you actually get to use them.

Saturday, May 28, 2016

Table Setup & Mission Rules: Part 5 (Revised)


While working on the next section, I got very tired of typing "Cover Fortification" and "Entanglement Fortification" over and over again.

So now they're called "Barricades" and "Entanglements", which I think is much easier on the eyes.

I also had forgotten to mention that both types of Fortification could be placed across roads, or touching other terrain pieces. So I added that in and enhanced the explanation for why Entanglements aren't easier to destroy than Barricades.

Wednesday, May 18, 2016

Table Setup & Mission Rules: Part 5


Mom's out of the hospital, and the house guests have departed, so I've finally gotten a quiet afternoon to write. This should finish up the rules on Fortifications. Next up is the Mission Types, which will determine, among other things, what combination of Obstacles/Fortifications each side will get to use in a game.

Monday, May 9, 2016

Table Setup & Mission Rules: Part 4


Well, it's been a rough week (had to hospitalize my Mom, which is ongoing), but here's the next two pages of setup/mission rules. These cover player-placed obstacles, and start the introduction of player-placed fortifications. The general idea being that after you set up your major terrain pieces, you'll roll your mission, and then be able to set up some additional scenery. Whether you get to set up Obstacles, Fortifications, or both, will depend on the mission type. We'll cover that in the next couple of pages.

Sunday, May 1, 2016

Table Setup & Mission Rules: Part 3


And... Here's two more pages. Covering how to determine who the Attacker/Defender is, Deployment Zones, and Objective size/placement/decoration.

Saturday, April 30, 2016

Table Setup & Mission Rules: Part 2


Here's the next two pages of rules for setting up terrain prior to rolling a mission. This time covering Rivers & Roads, which are terribly under-used due to the problems that an inconsiderate placement can cause. These rules seek to lend some structure to their placement so as to avoid some of the more common problems.

Popular Posts