Sunday, May 1, 2016

Table Setup & Mission Rules: Part 3

And... Here's two more pages. Covering how to determine who the Attacker/Defender is, Deployment Zones, and Objective size/placement/decoration.

Saturday, April 30, 2016

Table Setup & Mission Rules: Part 2

Here's the next two pages of rules for setting up terrain prior to rolling a mission. This time covering Rivers & Roads, which are terribly under-used due to the problems that an inconsiderate placement can cause. These rules seek to lend some structure to their placement so as to avoid some of the more common problems.

Table Setup & Mission Rules: Part 1

And... Just when you think you're close to being done, you realize that you need to write out the universal mission rules properly. Which of course requires you to take a first pass at formally writing out the six missions that you weren't going to include in the first Alpha Release. Because without that  you'll have no idea what those universal rules need to be. And you need to write them out because otherwise the mission descriptions get very long and repetitive.

Wednesday, April 20, 2016

Project Update & First Introduction/Test Mission

It's been one of those strange weeks where I feel like I've gotten a whole lot done, but haven't had anything very presentable to show off. Here's one page at least. :)

Tuesday, April 12, 2016

Overview of Play

Got the taxes mostly figured out yesterday, so I spent most of today working on an introductory play overview.

Monday, April 11, 2016

Quick Update

Been kind of busy since my last post with Adepticon, the kids' Spring Break, and doing my parents taxes. But I've gotten the first pass done on about 25 special unit rules.

Thursday, March 31, 2016

Weapons Section: Last 2 Pages

Here ya go... The last 2 pages of the Weapons Section.

Right now it's in the Basics chapter, but since a lot of these rules need to override the standard shooting rules, I'll probably move it to a spot between the Action and Melee Phases. While the Observation rules will probably get moved to between the Movement and Action Phases.

As for what's next...

Wednesday, March 30, 2016

Weapons Section: Part 3

Here's the next page of the weapons section.

Sorry the post is a bit light, but the kids brought home both Strep and the stomach flue from school these last 2 weeks, and I'm still sleeping 10-12 hours a day. Hopefully I'll be completely over it before Adepticon this weekend. :)

I've also been busy (after finally getting an intro game) studying the Infinity rules for the first time.

Thursday, March 24, 2016

Weapons Section, Part 2A

Silly me. I forgot to cover the interaction of Blasts with buildings and obstacles. Concussive therefore gets bumped to the next page.

'Flame' and 'Incendiary' are done. Currently working on 'Indirect'.

Tuesday, March 22, 2016

Weapon Characteristics: Part 2

This finishes up the descriptions of the five basic weapon types. The stats shown, BTW, are not final, so don't put too much importance on them just yet. I'll be coming up with the definitive stats later once the additional weapon rules are done and I can take those into account.

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