Wednesday, December 17, 2014

Rolling Melee Armor Saves


And on we go! Two pages of rules on Rolling Armor Saves in Melee.

Monday, December 15, 2014

Tweak To How Buildings/Obstacles Are Engaged/Attacked


While working on the next couple of pages (nearly done), I realized that buildings/obstacles really didn't mesh well with the whole Melee Group concept. Plus a rule had been duplicated in two different sub-sections. So I've tweaked the rules for attacking them a bit. Such that only unengaged models will be able to attack them, and that these attacks must be resolved before any Melee Group attacks are rolled.

Friday, December 5, 2014

Hitting Buildings & Applying Melee Hit-Stress


Page 77 (left side) is pretty much the same as before, but I did re-word rule [3.4.21] for clarity. The following page discusses how hits are tracked, how buildings and obstacles are hit, and how a Melee Group's hits are applied as Hit-Stress to each of the defending units that it includes.

Thursday, December 4, 2014

Melee Groups Revision


Thanks to Oblivion NecronNinja's vague-feelings turned helpful rules-wording ideas, I've expanded out the section on Melee Groups in a way that I think makes things much more clear. With changes to the top-most diagram, and two completely new ones to help explain the concepts.

Saturday, November 29, 2014

Introduction of 'Melee Groups'


Sorry for the extended hiatus from posting, but things got pretty nutty these last few weeks. The whole family got hit with the entrovirus that's been going around the American Midwest. Which resulted in my getting Bronchitis, and my wife having scary complications that sent her to the ER and several doctors. So I was taking care of her even as I was recovering from sinus surgery myself (Ick). Then my parents' storage unit got flooded by a burst pipe and I had to go clean it out for them. Which was a circus unto itself that took me two days to recover from.

Thursday, November 13, 2014

Better?


I had to go through 114 pages of "warrior" stock-art pics to find it, but I think I finally found a swordsman that not only isn't a questionably-dressed sexist stereotype, but which works better compositionally/thematically too. :)

Monday, November 10, 2014

Melee: Rolling To Hit


Here's the first page and a half of the Melee To-Hit section. You'll notice that the To-Hit content of the first of these two pages underwent some changes.

Friday, November 7, 2014

Let's Talk: The Dao


Before I can do the Dao Article, I want to articulate the basics of what the plans for them are and try to pick everyone's brains on some ideas. So, join me below the cut for what should hopefully be an interesting discussion!

Monday, November 3, 2014

Building Engagement Completed


Papa Pestilence has finally grown tired of fingering my airways for while. So to celebrate my newfound ability to breath again, here's the final rules/layout for engagement with buildings. Plus a column from the next section and an assembled-from-stock-art illustration.

Enjoy!

And seriously... tear this one apart for grammar and logic. A head full of snot makes you miss a lot!

Friday, October 31, 2014

Faction Description: The Turids

Turids! I know the first section is a bit of a doozy, but I was on a roll dammit!

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