Monday, July 27, 2015

New Rule For Casualty Allocation

O_N's grammar correction to a rule that might apply to a combined target unit (because enemy units in coherency are now treated as one unit when shot at), gave me an idea for a new rule to increase the number of allocation dice rolled by the shooter against combined targets. AND... that an officer in a combined unit could be chosen as a casualty in exchange for three 5+ results, instead of the normal 2 for the unit leader.

Monday, July 20, 2015

The New Assault Phase, Part 1

Here's the first 2 pages of the new Assault Phase. It took longer to get started on the writing for this section because I had to re-outline it after the elimination of the separate Overwatch phase. As you can see though, the result is a much simpler sequence. Three of the orders are explained with one rule each. While all that's then left is the explanation of the charge/consolidation procedure, and the final melee combat once every assaulting unit has finished moving or shooting.

Friday, July 17, 2015

The New Action Phase, Last Page

Here's the final page of the new Action Phase. On to Assault!!!

The New Action Phase, Part 6

And here's the rules for removing casualties. Notably, I've removed the burning terrain bits (here and elsewhere), and clarified what happens to a unit that becomes trapped in a building.

Thursday, July 16, 2015

The New Action Phase, Part 5

Happy Birthday to me! :)

Here's the next two pages that cover how to allocate (or not) your saving throws, especially when the target units themselves get complicated. The text didn't actually need much work at all, but all the example pics had to be re-shot due to the previous versions showing D10's instead of D6's.

Tuesday, July 14, 2015

The New Action Phase, Part 4

On to Armor Saves! Here's the first 2 pages, plus a couple of revised pages from the Observation and Action Phase rules. I made some changes to those when I realized that I hadn't covered what happens when you observe/shoot a building section (the section, not the guys inside it) from the inside.

Monday, July 13, 2015

The New Action Phase, Part 3

And... Finally we get past that comparison chart, and on to the next page, where I had room for some nice looking graphics. This is all of the "Rolling To Hit" rules. Next stop... Armor Saves!

The New Action Phase, Part 2c (The Last Revision)

As I was pushing forward, I discovered that I really wanted the rules on cover to be in this section instead of under Observation. So I pulled them over, and that allowed for the space to add an explanation graphic for firing past units.

Sunday, July 12, 2015

New Action Phase, Part 2b (Revision 2)

And yet another revision. I was working on some later pages when I decided that the rules for firing through friendly/enemy units really needed to be in the target selection sub-section. Unfortunately, due to the way the sub-sections are fitting together, I had to get rid of the graphics that I had on these pages before, since there's simply no room.

Friday, July 10, 2015

New Action Phase, Part 2a (revision)

Incorporation headaches, parental needs, a house refinance, and one of my boys falling out of a tree have conspired to keep the next two pages from getting from 85% to 100% done. But here's a small revision that I made to the previous page 79, where I added the Hit-Stress rule the end of that page in place of the dice graphic.

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