Thursday, March 29, 2018

Making Forward Progress...


I'm not quite free yet from having to deal with my father's estate, but I have been making some good progress on the game. I'm glad to report that we now have the first pre-alpha release done, and it's been distributed to the WarStrike staff, and some selected local testers.

Monday, December 4, 2017

Getting Past Obstacles...


My last post was back in August, when I laid out some obstacles I'm facing that were pulling me away from the project. So here's an update on that, and more.

The short of it is that I'm still stuck in a mire of crap that I'd rather not have to be doing. But things are shaping up to resolve themselves by (probably) about February. At which point I should be able to dive back into working on the game.


Tuesday, August 8, 2017

"So Is Anything Happening?"



Candlejack asked, in a comment on my last post, if anything is still happening on the project. Well, here's the rundown...

Monday, March 13, 2017

3D Printing: Building A Better Infantry Base



Games Workshop bases. For better or worse, we're all used to them (or their many copy-cats). But while assembling my large order from Anvil Industries to make a copyright-legal army for WarStrike,   I had to decide what kind of bases to use for the figures that didn't come with any.

And since I've got a nice 3D resin printer... Well, I think I've come up with something much better than the norm.

Wednesday, March 1, 2017

My Anvil Industries & Ramshackle Games Minis Arrive


In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (581 grams) in just one week for £6. While I've recently paid 5 times that to ship about one ounce of 3D printed minis to Belgium, only to have them lost in transit.

But hey, I've got a bunch of new minis that we have permission to use photographs of in our game! So let's take a look at what Anvil, and another company called Ramshackle Games have sent me.

Sunday, February 5, 2017

"Just Keep Swimming..."


Sorry for the long hiatus in posting. But I'm kind of stuck in the boring phase of development. Doing little stuff here and there that adds up to a lot, but which doesn't easily lend itself to a full post.

So what have I been doing?

Monday, August 22, 2016

The Typo Nobody Noticed


I've been too busy with a variety of different things, some game related, some not, to post much lately. But I did want to thank the recent commenter to an old post (can't find it now) who spotted a prominent typo that none of us even noticed for a couple of years. It seems I had left the second "D" out of "Independent" on the game's cover image.

Anyway... Fixed.

Sunday, July 17, 2016

There Are Now Explicit Road Rules


I've been busy doing a once-over on the existing rules, mostly to change all the tests from D6 to D10-based ones, as well as stripping out the "section" rules for un-openable buildings. Since they'll all just be impassible terrain now. I've also been making sure all the rules numbers are properly ordered.

But all that editing did free up a bit of space to explicitly describe how Roads and Rivers interact with Area Terrain. It's not a huge thing, but it does clear up something that would have certainly prompted questions about how exactly they interact.

Welcome to WyrmGaming


Well, it's official... As of last Monday we're a company now. Which is something that needed to happen before we formally release any kind of alpha rulebook, which we'll be doing by the end of the summer.

Thoughts?

Sunday, July 10, 2016

New Quick Reference Guide & Test Units



I accidentally posted these over to The Back 40K, but here they are on the proper blog for posterity. :)

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