Thursday, February 4, 2016

Last Bit Of The Movement Section


A few wording tweaks here and there, in addition to the graphics optimizations, but nothing much else of note. Except that I'll be moving on to the Action & Melee sections next, which will have a lot more new stuff going on.

Wednesday, February 3, 2016

Movement Phase Tweaks, Part 5


Today was mostly, apart from our fiber being installed (yay!), a boring morass of nuts & bolts crap like switching domain providers and looking for some good forum software to use in the future. But I did get these two pages updated from the Movement Phase to current layout/image standards. Actual rules changes are minimal apart from the renumbering that was required due to earlier changes in the section.

Tuesday, February 2, 2016

Action Phase Tweaks, Part 2


Here's another update to the Action Phase section. With the separation of Charging from the Melee Phase, I needed to re-work the available orders a bit, and then define what you can do during a charge move. I'm glad to say that I successfully boiled down 3 pages of detailed charging rules to the bit more than half a page that you see here. While each rule is quite simple, their interactions are quite interesting.

Monday, February 1, 2016

Movement Phase Tweaks: Parts 3 & 4



Here's 3 pages from the Movement section of the rules. The first two, pages 67 and 68, are pretty much the same, as all I did was optimize the graphics to have exactly as many pixels as needed for display on a retina iPad or iPad Air. For the third though, I re-worked the illustration quite a bit and added some flavor text.

Comparing Cameras: Nikon D7100 vs. iPhone 6s


I was in the local camera shop today, looking for a particular kind of fill light, when I struck up a conversation with one of the salesmen. Once I mentioned that I'd given up using my Nikon D50 DSLR in favor of an iPhone 6s (with the 645 Pro app) for studio shots, he was aghast. Maybe... MAYBE... A 6s could do better than the relatively ancient D50, but there was NO WAY that the image quality of an iPhone could compare to a modern DSLR! ESPECIALLY in low-light situations! He pointed to the counter, where they had a nifty little graphic that showed the relative sensor sizes of phones versus those of DLSRs. "I flat-out don't believe you." he told me, when I described the comparisons I'd seen on the web using $1500 Nikons.

Well... Ok, let's put this to the test then.

Wednesday, January 27, 2016

Dev Tools & Recent Workflow Upgrades


Sorry for the posting hiatus, but I've been pretty busy. Last week was consumed by making Pinewood Derby cars for my 3 boys (who all won trophies), while this week will be mostly taken up by a series of equipment/software/internet upgrades for the project.

If you're interested in the technical end of our development process, read on!

Friday, January 15, 2016

More Than Just A Tweak This Time...



Well here's a couple of hard-thought pages, 80% of which is new, or heavily re-worked rules for how coherency command works in WarStrike. I want players to have the ability to 'drop' models as they move, so that required some explanations for when that can happen, and how those models are allowed to move when they try and get back to their unit.

Thursday, January 14, 2016

Tweak For How Pinned Units Can Move


My original intention had been that pinned (initiative zero) units wouldn't be able to move at all, unless they were able to scrounge up an initiative point so that they could charge (normal move distance) in the Action Phase. But...

Tuesday, January 12, 2016

New Melee Phase - Part 1


And finally... We have the 3rd Phase in our parallel tweaking/finishing of the rules... The Melee Phase. Which is literally going to be *only* about Melee combat, and not charging, consolidation, morale checks, or anything else that you might expect from it. Instead, those things will all happen during the other normal turn phases.

Action Phase Tweaks: Part 1


Like I said yesterday, I'm working on cleaning up the rules for each section in parallel. So since I posted a revision to the beginning of the Movement Phase yesterday, I'm posting the changes to the beginning of the Action Phase today.

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