Friday, July 20, 2012
Rules: Target Selection (Ver. 0.15)
by
SandWyrm
Labels:
Action Phase,
M42,
Rules,
Sandwyrm,
Shooting
Thursday, July 19, 2012
Rules: Shooting Overview (Ver 0.15)
by
SandWyrm
Sandwyrm here. In continuing to work on the shooting rules, I've broken up the sections some and will be revising what I did in my last post. This is the overview, which fleshes out the first part of the last post better, and introduces things more cleanly. But it doesn't have a lot of specifics, which will come later.
Thursday, July 12, 2012
Shooting Rules: Sequence And LOS (Ver. 0.1)
by
SandWyrm
Here's the first part of the Shooting section, covering the basic sequence and the LOS rules. I especially want to know what you think of the rules on elevated positions.
Wednesday, July 11, 2012
Concept: How Should Artillery Work?
by
SandWyrm
Fire Of The Guard Artillery, A. Blinkov |
Monday, July 9, 2012
What Might An M42 Knight Army Look Like?
by
SandWyrm
Shout, Kerem Beyit |
Labels:
Army Building,
Concepts,
Gameplay Assumptions,
M42,
Sandwyrm,
Star Knights
Thursday, July 5, 2012
Concept: Air Support
by
SandWyrm
IL-2, S. Tsvetkov |
Labels:
Air Support,
Concepts,
M42,
Sandwyrm
Wednesday, July 4, 2012
Well... That Didn't Take Long
by
SandWyrm
Back To School, Henri-Jules-Jean Geoffroy |
Monday, July 2, 2012
We're On-Pause: Relax And Enjoy 6th For A While
by
SandWyrm
Signe & Henriette Reading A Book, Carl Christian Constantin Hansen |
We'll see, but it's going to take some time to process properly, as 6th is quite complex. Don't expect regular posts until we've torn this edition apart and studied it's innards. :)
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