Sunday, June 10, 2018

Movement Phase Changes



This phase was a real pain to edit. Between the rules-lawyer holes that Stelek found, the new rules for Overwatch and stunned models, the need to properly separate and interlock the new reserve rules across three different sections, AND the need to simplify the existing building/obstacle rules... This one's been a bear. Oh, and the illustrations are a lot more sci-fi looking now. There's that too.

Observation Phase Changes


As I was finishing up the Movement Phase revamp today, I realized that I hadn't shown you the changes to the Observation section yet.

Sunday, June 3, 2018

Putting Reserves In Their Places


Thought I'd check in with an update to what I've been doing with reserves. First up, we have a new page added to the "Setting Up A Game" section, which you can see above. It defines the four types of reserves, and how they're put into reserve in the first place.

Wednesday, May 30, 2018

Solving My Blur Problem With A Bit Of A Tilt

Photography test setup in my modeling room.
Hello everyone!

I'm still working on the next Pre-Alpha release, it's just been delayed a bit by my son's birthday, the end of the school year, and some more extensive editing than I'd anticipated. 

But... I did discover a solution to a problem that had been bugging me, so I thought I'd do a quick post on that. At some point relatively soon, I'm going to need to produce sets of introductory gameplay videos. But how would I do that? It's not enough to simply aim a camera at a table and hit record, because some things on that table would be in focus, and others wouldn't. The solution, as it turns out, is rather interesting, and uses some tech that was originally developed for spy planes.

Wednesday, May 23, 2018

The New End Phase (Used To Be The Starting Phase)



Finished up the new End Phase yesterday. What's different?

Setting Up A Game


Yeah, on Sunday I said that I was done with the "Basic Rules" chapter. But then I decided that chapter needed a section on how to set up a battle (which was mostly done already) and that it should include the very basic "Training Day" mission.

Why?

Sunday, May 20, 2018

New D10 Rolling Overview

(click to enlarge)
Some of the die-rolling mechanics have caused a bit of confusion for testers, particularly the concept of rolling low with one or all dice. So I've pulled all of the test definitions out of the turn sections, and put them all together in the "WarStrike Basics" introductory section. So that there's one place for a player to go to compare how the various tests work.

Friday, May 18, 2018

We're Confirmed For Gencon!


I've just received confirmation that WarStrike is a go for the First Exposure Playtest Hall. I don't have a schedule yet, but if our time is distributed evenly, then we'll be testing for 4 hours each day of Gencon! 

Thoughts?

Friday, May 11, 2018

New Play Overview

(Click to Enlarge)
I've been a busy beaver these last few days. Deleting lots of rules that we don't need, adding a few that we do, and working on presenting some of the new/odd things in our game that players won't be used to from playing other games, and dealing with bad rules interactions that Stelek has helped me find. The next Pre-Alpha PDF release is going to be quite different indeed.

Wednesday, May 9, 2018

Ok... Maybe One Rules Overhaul... And Gencon!


Ok, so I was making notes in iBooks Author for the relatively simple rules tweaks that I was planning to make as a result of last weekend's testing. But as I was doing that, I thought back to the demos I'd just done, and what players had stumbled over conceptually.

Monday, May 7, 2018

A Great Weekend of Testing!

Local gamer Alex Fetts after winning a VERY enjoyable game of WarStrike.
I spent 16 hours at Family Time Games this past weekend, where I ran 5 games of WarStrike, and 7 quick gameplay introductions, to various past and present 40K players. The results were extremely encouraging. With a solid majority of the players not only liking the game, but actually using words like "Fantastic", and "It really feels fair" to describe the experience.

Friday, May 4, 2018

Alpha Feedback, And A Shift In Focus


Just wanted to give a quick update on what's been going on with the project, while I work on filling out some of our fluff for presentation in the next Pre-Alpha release.

Thursday, March 29, 2018

Making Forward Progress...


I'm not quite free yet from having to deal with my father's estate, but I have been making some good progress on the game. I'm glad to report that we now have the first pre-alpha release done, and it's been distributed to the WarStrike staff, and some selected local testers.

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