Himalaya Water Tower by Zhi Zheng, Hongchuan Zhao & Dongbai Song |
Monday, December 22, 2014
Moving Buildings Around
by
SandWyrm
Wednesday, December 17, 2014
Monday, December 15, 2014
Tweak To How Buildings/Obstacles Are Engaged/Attacked
by
SandWyrm
While working on the next couple of pages (nearly done), I realized that buildings/obstacles really didn't mesh well with the whole Melee Group concept. Plus a rule had been duplicated in two different sub-sections. So I've tweaked the rules for attacking them a bit. Such that only unengaged models will be able to attack them, and that these attacks must be resolved before any Melee Group attacks are rolled.
Friday, December 5, 2014
Hitting Buildings & Applying Melee Hit-Stress
by
SandWyrm
Page 77 (left side) is pretty much the same as before, but I did re-word rule [3.4.21] for clarity. The following page discusses how hits are tracked, how buildings and obstacles are hit, and how a Melee Group's hits are applied as Hit-Stress to each of the defending units that it includes.
Thursday, December 4, 2014
Melee Groups Revision
by
SandWyrm
Thanks to Oblivion NecronNinja's vague-feelings turned helpful rules-wording ideas, I've expanded out the section on Melee Groups in a way that I think makes things much more clear. With changes to the top-most diagram, and two completely new ones to help explain the concepts.
Saturday, November 29, 2014
Introduction of 'Melee Groups'
by
SandWyrm
Sorry for the extended hiatus from posting, but things got pretty nutty these last few weeks. The whole family got hit with the entrovirus that's been going around the American Midwest. Which resulted in my getting Bronchitis, and my wife having scary complications that sent her to the ER and several doctors. So I was taking care of her even as I was recovering from sinus surgery myself (Ick). Then my parents' storage unit got flooded by a burst pipe and I had to go clean it out for them. Which was a circus unto itself that took me two days to recover from.
Thursday, November 13, 2014
Better?
by
SandWyrm
I had to go through 114 pages of "warrior" stock-art pics to find it, but I think I finally found a swordsman that not only isn't a questionably-dressed sexist stereotype, but which works better compositionally/thematically too. :)
Monday, November 10, 2014
Melee: Rolling To Hit
by
SandWyrm
Here's the first page and a half of the Melee To-Hit section. You'll notice that the To-Hit content of the first of these two pages underwent some changes.
Friday, November 7, 2014
Let's Talk: The Dao
by
Oblivion_Necroninja
Before I can do the Dao Article, I want to articulate the basics of what the plans for them are and try to pick everyone's brains on some ideas. So, join me below the cut for what should hopefully be an interesting discussion!
Monday, November 3, 2014
Building Engagement Completed
by
SandWyrm
Papa Pestilence has finally grown tired of fingering my airways for while. So to celebrate my newfound ability to breath again, here's the final rules/layout for engagement with buildings. Plus a column from the next section and an assembled-from-stock-art illustration.
Enjoy!
And seriously... tear this one apart for grammar and logic. A head full of snot makes you miss a lot!
Friday, October 31, 2014
Faction Description: The Turids
by
Oblivion_Necroninja
Alien Bug Monster Thing by R-Valle
|
Labels:
Factions,
Fluff,
Insectoids,
Insects,
M42,
Oblivion Necroninja,
Turids,
WarStrike
Monday, October 20, 2014
Melee: Engagement With Buildings
by
SandWyrm
Here's the rules on how melee engagement works with buildings.
I'm posting these without the usual graphic/screenshot treatment because crap has suddenly started falling on me from different 3 directions today, and I don't want to leave everyone hanging for an update until I get it all sorted out.
Thursday, October 16, 2014
Melee: Stress, Engaged Models, & Obstacles
by
SandWyrm
Next page of Melee rules. With an example of unit vs. model engagement, and engagement over obstacles.
Monday, October 13, 2014
The Melee Phase: First Page
by
SandWyrm
Here's page 1 of the new Melee Phase section. Page 2 is almost there, but needs a graphic that I haven't had time to finish yet.
Thursday, October 9, 2014
In a Nutshell: The Gruin
by
Oblivion_Necroninja
O_N here, sorry for dropping off the map for a bit. Here's the faction summary for the Gruin, a sort of Manson-ish take on the traditional Orc trope.
Monday, October 6, 2014
Shooting: THE LAST TWO PAGES!!!
by
SandWyrm
Could it be? Is it true? Oh yeah baby! Shooting is DONE!!!
Behold! The last two pages! Wherein we learn about toughness bonuses for hard cover, destroying buildings/obstacles, and how to split a unit's fire.
Thursday, October 2, 2014
Revisions To Building Saves & Kill Rolls
by
SandWyrm
Here's an update to the building saves, and initial casualty removal rules. Based largely on O_N's feedback, to make them clearer and handle a few cases that the previous version didn't.
Wednesday, September 24, 2014
Models With Different Armor Values: Redux
by
SandWyrm
While working on addressing some of the concerns O_N had to my last post, I've had to go back and expand/clarify some of the language on this page too.
Monday, September 22, 2014
Removing Casualties: Part I
by
SandWyrm
First page of sub-section on removing casualties. Next comes toughness bonuses for hard cover, toughness of buildings/obstacles, and such. Should be one more page before I'm into the odds and ends stuff that will finish the Shooting Phase chapter.
Sunday, September 21, 2014
Building Armor Saves & Pen-Stress
by
SandWyrm
This page will finish up the section on Armor Saves. Next up is how to remove casualties from failed armor saves.
Saturday, September 20, 2014
Thursday, September 18, 2014
Rolling Armor Saves: Part I
by
SandWyrm
Moving right along... Here's the next page and a half of shooting rules. This time covering Armor Saves.
Tuesday, September 16, 2014
Rolling Your Attacks: Part II
by
SandWyrm
Here's the rest of the 'To-Hit' sub-section of the Shooting Phase rules. Next up is Armor Saves, which isn't nearly as complicated.
Monday, September 15, 2014
Thursday, September 11, 2014
Yes/No: Firing Through Friendly Models?
by
SandWyrm
Ok, I've got a question to ask: Should we allow the models of a unit to fire through other models in the same unit?
Sunday, September 7, 2014
Shooting: Target Selection Redux
by
SandWyrm
After thinking about it for a while, I decided that about a page's worth of rules from the "Rolling Attacks" section really belonged back in the "Selecting A Final Target" section. Cue rules consolidations and rewrites. Mostly to clarify the presentation of everything that had been lumped under the label of "Cover", but which really wasn't.
Thursday, August 28, 2014
Wednesday, August 27, 2014
Shooting: Target Selection & Splitting Fire
by
SandWyrm
Here's a page of rules on how target selection and the splitting of fire will work. Tear it apart guys!
Monday, August 25, 2014
New Project Banner & Domain
by
SandWyrm
Taking a break from the shooting chapter to do a little cleanup and polish on the blog. So as to make us more Twitter-friendly. New banner (above), and a new URL (www.warstrike.org) that you can type to get here.
Monday, July 14, 2014
New Shooting Chapter: Part 5
by
SandWyrm
Here's the last page of visibility rules for the shooting chapter. Which covers buildings and openings (rather than the troops inside) as targets, as well as obstacles and mixed terrain.
Monday, July 7, 2014
New Shooting Chapter: Part 4
by
SandWyrm
Here's another 2 pages of Shooting rules to chew on, mostly about buildings. There's maybe 1 more page of visibility stuff left before I can (finally) get on to writing something else. :)
Wednesday, July 2, 2014
The New Movement Phase (Ver. 0.7)
by
SandWyrm
As you've no doubt noticed, my life got busy again. My energy/health has been pretty good, but parental health issues, plus my kids' summer swim lessons/practices/meets have eaten up most of my free time, and left the rest in chunks too small to get much done in. I'm hoping for a break next week, as the kids will be at camp. But we'll see. My Mom is still recovering from major orthopedic surgery (which came right after her cancer surgery and chemo), so there's all sorts of paperwork still left to do about that.
Monday, June 16, 2014
In A Nutshell: The Genii Expanded
by
Oblivion_Necroninja
Labels:
Factions,
Fluff,
Genii,
Oblivion Necroninja
Saturday, May 31, 2014
Thursday, May 29, 2014
New Shooting Chapter: Part 2
by
SandWyrm
Just one page today. Since the next 2 pages cover area terrain and woods, I don't want to split them up.
Labels:
M42,
Rules,
Sandwyrm,
Shooting,
Visibility
Wednesday, May 28, 2014
In A Nutshell: The Fallen
by
Oblivion_Necroninja
Do we have a deal? by grundalug |
Labels:
Factions,
Fallen,
Fluff,
Oblivion Necroninja,
Sandwyrm
Tuesday, May 27, 2014
New Shooting Chapter: Part 1
by
SandWyrm
Thursday, May 22, 2014
Wednesday, May 21, 2014
New Movement Chapter: Part 5
by
SandWyrm
Well life got busy again. But I got the next two pages of movement rules done today. This time they cover Burning Terrain, Moving Through Friendlies, and Moving Around The Enemy.
Monday, May 12, 2014
New Movement Chapter: Part 4
by
SandWyrm
On to part 4. Half of page 48 was included in the last post. But that still leaves 1.5 pages of new building rules. The next 2 pages will discuss burning terrain and movement around other units.
Sunday, May 11, 2014
New Movement Chapter: Part 3
by
SandWyrm
Saturday, May 10, 2014
New Movement Chapter: Part 2
by
SandWyrm
Friday, May 9, 2014
Idea: Burning Terrain
by
SandWyrm
Thursday, May 8, 2014
New Movement Chapter: Part 1
by
SandWyrm
Geraryhir, Grzegorz Krysinski |
The new movement chapter is almost done. So I want to try something new. Instead of just posting the entire chapter in one go, I'm going to dribble it out 2 pages at a time. In the hope that this will spur more detailed discussions and keep interest going longer. Then, after I've posted last couple of pages and everyone has commented, I'll upload a PDF of the whole thing.
Friday, May 2, 2014
Comparing D6 vs. D10
by
SandWyrm
Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.
Labels:
Dice,
M42,
Probabilities,
Sandwyrm,
WarStrike
Sunday, March 2, 2014
In a Nutshell: the Genii
by
Oblivion_Necroninja
Labels:
Fluff,
Genii,
M42,
Oblivion Necroninja,
WarStrike
Friday, January 3, 2014
In A Nutshell: The Colser
by
Oblivion_Necroninja
http://chrisdog203.deviantart.com/art/Elf-Collab-268642785 |
Labels:
Colserans,
Fluff,
M42,
Oblivion Necroninja
Thursday, January 2, 2014
Something For Oblivion Necroninja To Do...
by
SandWyrm
Labels:
Factions,
Genii,
Oblivion Necroninja,
Sandwyrm,
WarStrike
The New Starting Phase (ver. 0.7)
by
SandWyrm
Happy New Year everyone!
Here's all 4 pages of rules for the new, simpler Starting Phase for you to chew on. I've recently subscribed to a stock photo/illustration service, so my graphic design options have definitely been kicked up a few notches. With tons of non-infringing Sci-Fi/Military graphics to choose from. :)
Labels:
M42,
Rules,
Sandwyrm,
Starting Phase,
WarStrike
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