Monday, December 22, 2014

Moving Buildings Around

Himalaya Water Tower by Zhi Zheng, Hongchuan Zhao & Dongbai Song
After mulling it over and putting it off for a while, I've decided to move all of the WarStrike building rules into their own section.

Wednesday, December 17, 2014

Rolling Melee Armor Saves

And on we go! Two pages of rules on Rolling Armor Saves in Melee.

Monday, December 15, 2014

Tweak To How Buildings/Obstacles Are Engaged/Attacked

While working on the next couple of pages (nearly done), I realized that buildings/obstacles really didn't mesh well with the whole Melee Group concept. Plus a rule had been duplicated in two different sub-sections. So I've tweaked the rules for attacking them a bit. Such that only unengaged models will be able to attack them, and that these attacks must be resolved before any Melee Group attacks are rolled.

Friday, December 5, 2014

Hitting Buildings & Applying Melee Hit-Stress

Page 77 (left side) is pretty much the same as before, but I did re-word rule [3.4.21] for clarity. The following page discusses how hits are tracked, how buildings and obstacles are hit, and how a Melee Group's hits are applied as Hit-Stress to each of the defending units that it includes.

Thursday, December 4, 2014

Melee Groups Revision

Thanks to Oblivion NecronNinja's vague-feelings turned helpful rules-wording ideas, I've expanded out the section on Melee Groups in a way that I think makes things much more clear. With changes to the top-most diagram, and two completely new ones to help explain the concepts.

Saturday, November 29, 2014

Introduction of 'Melee Groups'

Sorry for the extended hiatus from posting, but things got pretty nutty these last few weeks. The whole family got hit with the entrovirus that's been going around the American Midwest. Which resulted in my getting Bronchitis, and my wife having scary complications that sent her to the ER and several doctors. So I was taking care of her even as I was recovering from sinus surgery myself (Ick). Then my parents' storage unit got flooded by a burst pipe and I had to go clean it out for them. Which was a circus unto itself that took me two days to recover from.

Thursday, November 13, 2014


I had to go through 114 pages of "warrior" stock-art pics to find it, but I think I finally found a swordsman that not only isn't a questionably-dressed sexist stereotype, but which works better compositionally/thematically too. :)

Monday, November 10, 2014

Melee: Rolling To Hit

Here's the first page and a half of the Melee To-Hit section. You'll notice that the To-Hit content of the first of these two pages underwent some changes.

Friday, November 7, 2014

Let's Talk: The Dao

Before I can do the Dao Article, I want to articulate the basics of what the plans for them are and try to pick everyone's brains on some ideas. So, join me below the cut for what should hopefully be an interesting discussion!

Monday, November 3, 2014

Building Engagement Completed

Papa Pestilence has finally grown tired of fingering my airways for while. So to celebrate my newfound ability to breath again, here's the final rules/layout for engagement with buildings. Plus a column from the next section and an assembled-from-stock-art illustration.


And seriously... tear this one apart for grammar and logic. A head full of snot makes you miss a lot!

Friday, October 31, 2014

Faction Description: The Turids

Turids! I know the first section is a bit of a doozy, but I was on a roll dammit!

Monday, October 20, 2014

Melee: Engagement With Buildings

Here's the rules on how melee engagement works with buildings.

I'm posting these without the usual graphic/screenshot treatment because crap has suddenly started falling on me from different 3 directions today, and I don't want to leave everyone hanging for an update until I get it all sorted out.

Thursday, October 16, 2014

Melee: Stress, Engaged Models, & Obstacles

Next page of Melee rules. With an example of unit vs. model engagement, and engagement over obstacles.

Monday, October 13, 2014

The Melee Phase: First Page

Here's page 1 of the new Melee Phase section. Page 2 is almost there, but needs a graphic that I haven't had time to finish yet.

Thursday, October 9, 2014

In a Nutshell: The Gruin

O_N here, sorry for dropping off the map for a bit. Here's the faction summary for the Gruin, a sort of Manson-ish take on the traditional Orc trope.

Monday, October 6, 2014


Could it be? Is it true? Oh yeah baby! Shooting is DONE!!!

Behold! The last two pages! Wherein we learn about toughness bonuses for hard cover, destroying buildings/obstacles, and how to split a unit's fire.

Thursday, October 2, 2014

Revisions To Building Saves & Kill Rolls

Here's an update to the building saves, and initial casualty removal rules. Based largely on O_N's feedback, to make them clearer and handle a few cases that the previous version didn't.

Wednesday, September 24, 2014

Models With Different Armor Values: Redux

While working on addressing some of the concerns O_N had to my last post, I've had to go back and expand/clarify some of the language on this page too.

Monday, September 22, 2014

Removing Casualties: Part I

First page of sub-section on removing casualties. Next comes toughness bonuses for hard cover, toughness of buildings/obstacles, and such. Should be one more page before I'm into the odds and ends stuff that will finish the Shooting Phase chapter.

Sunday, September 21, 2014

Building Armor Saves & Pen-Stress

This page will finish up the section on Armor Saves. Next up is how to remove casualties from failed armor saves.

Saturday, September 20, 2014

Armor Saves: Hit Allocation Examples

Here's the visual examples of how to allocate hits before rolling armor saves.

Thursday, September 18, 2014

Rolling Armor Saves: Part I

Moving right along... Here's the next page and a half of shooting rules. This time covering Armor Saves. 

Tuesday, September 16, 2014

Rolling Your Attacks: Part II

Here's the rest of the 'To-Hit' sub-section of the Shooting Phase rules. Next up is Armor Saves, which isn't nearly as complicated.

Monday, September 15, 2014

Rolling Your Attacks: Part I

Feeling like this page still needs another pass, but I'll throw it out for comment anyhow.

Thursday, September 11, 2014

Yes/No: Firing Through Friendly Models?

Ok, I've got a question to ask: Should we allow the models of a unit to fire through other models in the same unit?

Sunday, September 7, 2014

Shooting: Target Selection Redux

After thinking about it for a while, I decided that about a page's worth of rules from the "Rolling Attacks" section really belonged back in the "Selecting A Final Target" section. Cue rules consolidations and rewrites. Mostly to clarify the presentation of everything that had been lumped under the label of "Cover", but which really wasn't.

Thursday, August 28, 2014

Shooting: Evasion Modifiers & Reactions

Here's the next two pages of rules, covering Evasion Modifiers and Reactions.

Wednesday, August 27, 2014

Shooting: Target Selection & Splitting Fire

Here's a page of rules on how target selection and the splitting of fire will work. Tear it apart guys!

Monday, August 25, 2014

New Project Banner & Domain

Taking a break from the shooting chapter to do a little cleanup and polish on the blog. So as to make us more Twitter-friendly. New banner (above), and a new URL ( that you can type to get here.

Monday, July 14, 2014

New Shooting Chapter: Part 5

Here's the last page of visibility rules for the shooting chapter. Which covers buildings and openings (rather than the troops inside) as targets, as well as obstacles and mixed terrain.

Monday, July 7, 2014

New Shooting Chapter: Part 4

Here's another 2 pages of Shooting rules to chew on, mostly about buildings. There's maybe 1 more page of visibility stuff left before I can (finally) get on to writing something else. :)

Wednesday, July 2, 2014

The New Movement Phase (Ver. 0.7)

As you've no doubt noticed, my life got busy again. My energy/health has been pretty good, but parental health issues, plus my kids' summer swim lessons/practices/meets have eaten up most of my free time, and left the rest in chunks too small to get much done in. I'm hoping for a break next week, as the kids will be at camp. But we'll see. My Mom is still recovering from major orthopedic surgery (which came right after her cancer surgery and chemo), so there's all sorts of paperwork still left to do about that.

Monday, June 16, 2014

In A Nutshell: The Genii Expanded

I got some more ideas for the Genii article. Here's the Expanded Version!

Saturday, May 31, 2014

New Shooting Chapter: Part 3

Here's part 3 of the new Shooting Chapter, which covers area terrain and woods.

Thursday, May 29, 2014

New Shooting Chapter: Part 2

Just one page today. Since the next 2 pages cover area terrain and woods, I don't want to split them up.

Wednesday, May 28, 2014

In A Nutshell: The Fallen

Do we have a deal? by grundalug
Once again, the terrible curse binding my fates to Sandwyrm's has abated temporarily.

Tuesday, May 27, 2014

New Shooting Chapter: Part 1

Soldier Shooting Butterflies, Nils Westergard
Here's the first 2 pages of the new shooting chapter (of 5 done so far). I'll get the movement PDF up once I fix up the reserve deployment graphic that O_N took issue with the colors of.

Thursday, May 22, 2014

New Movement Chapter: Last Page

Gotta run, so I'm just gonna post this up quick.


Wednesday, May 21, 2014

New Movement Chapter: Part 5

Well life got busy again. But I got the next two pages of movement rules done today. This time they cover Burning Terrain, Moving Through Friendlies, and Moving Around The Enemy.

Monday, May 12, 2014

New Movement Chapter: Part 4

On to part 4. Half of page 48 was included in the last post. But that still leaves 1.5 pages of new building rules. The next 2 pages will discuss burning terrain and movement around other units.

Sunday, May 11, 2014

New Movement Chapter: Part 3

And now for part 3, which is actually 2.5 pages; since I didn't want to leave off a couple of relevant examples. The previous 4 pages have mostly covered revisions to rules that we've had before. But now we're gonna hit some new territory, as I've completely revamped how troops climb walls and pass through openings. Using a system that uses the base size of the model to figure out where they can fit over, or through, an obstruction.

Saturday, May 10, 2014

New Movement Chapter: Part 2

The Sunshine Division In Korea, Rick Reeves
Here's the next 2 pages of the new movement chapter. Which cover coherency, measuring movement, terrain mobility, and how hills work.

Friday, May 9, 2014

Idea: Burning Terrain

Image From Battlefield 4
I've got some ideas for how to handle burning terrain that I want to run by everyone. Particularly Eriochrome, for the mathematical take on it.

Thursday, May 8, 2014

New Movement Chapter: Part 1

Geraryhir, Grzegorz Krysinski

The new movement chapter is almost done. So I want to try something new. Instead of just posting the entire chapter in one go, I'm going to dribble it out 2 pages at a time. In the hope that this will spur more detailed discussions and keep interest going longer. Then, after I've posted last couple of pages and everyone has commented, I'll upload a PDF of the whole thing.

Friday, May 2, 2014

Comparing D6 vs. D10

Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.

Sunday, March 2, 2014

In a Nutshell: the Genii

Alright, everyone, time for the next match in the Nutshell circuit! In this corner, the Genii article! In the other corner, the Silent Audience! Let's have a good clean fight; no hitting below the belt, no biting, and absolutely no Hadokens!

Friday, January 3, 2014

In A Nutshell: The Colser
The O_N train's picking up steam now! Here's the rulebook fluff for the Colserans! Remember to comment: I know you're out there, I can see your pageviews!

Thursday, January 2, 2014

Something For Oblivion Necroninja To Do...

Look at him O_N, he's just begging for a write-up! Don't make him cry! Make the greeking go away!

The New Starting Phase (ver. 0.7)

Happy New Year everyone!

Here's all 4 pages of rules for the new, simpler Starting Phase for you to chew on. I've recently subscribed to a stock photo/illustration service, so my graphic design options have definitely been kicked up a few notches. With tons of non-infringing Sci-Fi/Military graphics to choose from. :)

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