|Himalaya Water Tower by Zhi Zheng, Hongchuan Zhao & Dongbai Song|
Monday, December 22, 2014
Wednesday, December 17, 2014
Monday, December 15, 2014
While working on the next couple of pages (nearly done), I realized that buildings/obstacles really didn't mesh well with the whole Melee Group concept. Plus a rule had been duplicated in two different sub-sections. So I've tweaked the rules for attacking them a bit. Such that only unengaged models will be able to attack them, and that these attacks must be resolved before any Melee Group attacks are rolled.
Friday, December 5, 2014
Page 77 (left side) is pretty much the same as before, but I did re-word rule [3.4.21] for clarity. The following page discusses how hits are tracked, how buildings and obstacles are hit, and how a Melee Group's hits are applied as Hit-Stress to each of the defending units that it includes.
Thursday, December 4, 2014
Thanks to Oblivion NecronNinja's vague-feelings turned helpful rules-wording ideas, I've expanded out the section on Melee Groups in a way that I think makes things much more clear. With changes to the top-most diagram, and two completely new ones to help explain the concepts.
Saturday, November 29, 2014
Sorry for the extended hiatus from posting, but things got pretty nutty these last few weeks. The whole family got hit with the entrovirus that's been going around the American Midwest. Which resulted in my getting Bronchitis, and my wife having scary complications that sent her to the ER and several doctors. So I was taking care of her even as I was recovering from sinus surgery myself (Ick). Then my parents' storage unit got flooded by a burst pipe and I had to go clean it out for them. Which was a circus unto itself that took me two days to recover from.
Thursday, November 13, 2014
Monday, November 10, 2014
Friday, November 7, 2014
Before I can do the Dao Article, I want to articulate the basics of what the plans for them are and try to pick everyone's brains on some ideas. So, join me below the cut for what should hopefully be an interesting discussion!
Monday, November 3, 2014
Papa Pestilence has finally grown tired of fingering my airways for while. So to celebrate my newfound ability to breath again, here's the final rules/layout for engagement with buildings. Plus a column from the next section and an assembled-from-stock-art illustration.
And seriously... tear this one apart for grammar and logic. A head full of snot makes you miss a lot!
Friday, October 31, 2014
Monday, October 20, 2014
Here's the rules on how melee engagement works with buildings.
I'm posting these without the usual graphic/screenshot treatment because crap has suddenly started falling on me from different 3 directions today, and I don't want to leave everyone hanging for an update until I get it all sorted out.
Thursday, October 16, 2014
Monday, October 13, 2014
Thursday, October 9, 2014
Monday, October 6, 2014
Thursday, October 2, 2014
Wednesday, September 24, 2014
Monday, September 22, 2014
First page of sub-section on removing casualties. Next comes toughness bonuses for hard cover, toughness of buildings/obstacles, and such. Should be one more page before I'm into the odds and ends stuff that will finish the Shooting Phase chapter.
Sunday, September 21, 2014
Saturday, September 20, 2014
Thursday, September 18, 2014
Tuesday, September 16, 2014
Monday, September 15, 2014
Thursday, September 11, 2014
Sunday, September 7, 2014
After thinking about it for a while, I decided that about a page's worth of rules from the "Rolling Attacks" section really belonged back in the "Selecting A Final Target" section. Cue rules consolidations and rewrites. Mostly to clarify the presentation of everything that had been lumped under the label of "Cover", but which really wasn't.
Thursday, August 28, 2014
Wednesday, August 27, 2014
Monday, August 25, 2014
Monday, July 14, 2014
Here's the last page of visibility rules for the shooting chapter. Which covers buildings and openings (rather than the troops inside) as targets, as well as obstacles and mixed terrain.
Monday, July 7, 2014
Wednesday, July 2, 2014
As you've no doubt noticed, my life got busy again. My energy/health has been pretty good, but parental health issues, plus my kids' summer swim lessons/practices/meets have eaten up most of my free time, and left the rest in chunks too small to get much done in. I'm hoping for a break next week, as the kids will be at camp. But we'll see. My Mom is still recovering from major orthopedic surgery (which came right after her cancer surgery and chemo), so there's all sorts of paperwork still left to do about that.
Monday, June 16, 2014
Saturday, May 31, 2014
Thursday, May 29, 2014
Wednesday, May 28, 2014
Tuesday, May 27, 2014
|Soldier Shooting Butterflies, Nils Westergard|
Thursday, May 22, 2014
Wednesday, May 21, 2014
Monday, May 12, 2014
Sunday, May 11, 2014
Saturday, May 10, 2014
Friday, May 9, 2014
Thursday, May 8, 2014
|Geraryhir, Grzegorz Krysinski|
The new movement chapter is almost done. So I want to try something new. Instead of just posting the entire chapter in one go, I'm going to dribble it out 2 pages at a time. In the hope that this will spur more detailed discussions and keep interest going longer. Then, after I've posted last couple of pages and everyone has commented, I'll upload a PDF of the whole thing.
Friday, May 2, 2014
Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.
Sunday, March 2, 2014
Friday, January 3, 2014
Thursday, January 2, 2014
Here's all 4 pages of rules for the new, simpler Starting Phase for you to chew on. I've recently subscribed to a stock photo/illustration service, so my graphic design options have definitely been kicked up a few notches. With tons of non-infringing Sci-Fi/Military graphics to choose from. :)
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
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Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
Ryjak's been wanting to talk about grenades, so let's talk.
A.Mikhailov. Bitter bread Can you feel it? There's a palpable sense of dread befalling 40K these days. A sort of unconscious col...
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
I'm going to wrap up my thoughts on the galactic setting, as we've already hashed out a lot of the background I'd intended to...