Saturday, August 31, 2013

A Very Handy Outlining Tool

One of the problems I have with creating detailed rules outlines in Word is that eventually I reach the point where I can no longer deal with the volume of info I end up with. Meaning that I can't think about stuff like chapter order, with all of the section/detail info in the way. At that point I always end up abandoning the outline, and writing rules up in full. Before I've completely worked out all the interrelations and dependencies. But then I keep going back to the outline because of how slow that is...

Friday, August 30, 2013

Concept: Adapting Squad Leader's Turn Phases

My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> Shooting Phase as a replacement for our currently overcomplicated Action Phase. It's the safe bet.

But I keep thinking about something more Squad Leader-ish overall in terms of turn structure, and Oblivion_Necroninja has gotten interested in the general idea (but not my last take). So here's another take on the idea. One that I think Eriochrome might actually like too. Since it's not too different from the current structure, and would go a long way towards simplifying close-combat.

Wednesday, August 28, 2013

An Alternate Phase Idea...

We've discussed going back to a traditional movement->shooting phase structure for the game. But I've had another idea. One that might address a few concerns that I've heard voiced and streamline the rules as a whole.

Tweaking Assault

Solid Snake vs. Hulk, Hokunin
Eriochrome has some thoughts on improving close-combat. Let's have a look!

Monday, August 26, 2013

In A Nutshell: The Imperial Republic
Hey, it's Oblivion Necroninja! I'm not dead! Really! And to prove it, here's the rulebook description for The Imperial Republic!

Friday, August 23, 2013

Suggested Faction: Nekrophants

I'm getting slammed with mundane family commitments right now. But Highlander Burial sent in a summary of a faction idea that he and Oblivion Necroninja have been working on. So let's take a look at what they've got.

Wednesday, August 21, 2013

Some Artillery Ideas From HighlanderBurial

F. Usipenko. Guards fighting back
Here some cool ideas about artillery that HighlanderBurial sent me.

Tuesday, August 20, 2013

Shooting Tidbits

Gun 1982, Andy Warhol
Here are some neat ideas that are occurring to me as I work on restructuring the chapters.

How About We Just Have Standard Phases?

Spoogy Headache, Jorge Riverol
Ok, I've got a question for everyone. Would anyone cry if we just had standard movement/shooting phases instead of the combined Action Phase? The current system plays fine (up to a point), but it's twisting my brain into knots trying to figure out how to present the info coherently. Plus I'm seeing some potential gameplay issues with the current system that I've not come up with a good solution for.

Monday, August 19, 2013

Where We're At

Man Writing, Oliver Ray
With Gencon going on this past week, I haven't been able to do much in the way of writing specific rules. But I was able to do some higher-level work on their order/structure. Particularly after I realized that the targeting rules really needed their own section. One distinct from the actual shooting rules. This resulted in a flurry of chapter/section re-arrangement, after which I settled on the following order for everything done to date. Which also allows us all to see where we're at in terms of getting the game's first draft done.

Thursday, August 8, 2013

Rules: Targeting (Ver. 0.58)

Target With Body Parts, Jasper Johns
I've broken the LoS/Cover rules into their own 'Targeting' chapter. Which cleans up their conceptual separation from 'Shooting', which will be all about the rolling of the dice, weapons, and whatnot.

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