Showing posts with label Movement. Show all posts
Showing posts with label Movement. Show all posts

Sunday, June 10, 2018

Movement Phase Changes



This phase was a real pain to edit. Between the rules-lawyer holes that Stelek found, the new rules for Overwatch and stunned models, the need to properly separate and interlock the new reserve rules across three different sections, AND the need to simplify the existing building/obstacle rules... This one's been a bear. Oh, and the illustrations are a lot more sci-fi looking now. There's that too.

Monday, May 7, 2018

A Great Weekend of Testing!

Local gamer Alex Fetts after winning a VERY enjoyable game of WarStrike.
I spent 16 hours at Family Time Games this past weekend, where I ran 5 games of WarStrike, and 7 quick gameplay introductions, to various past and present 40K players. The results were extremely encouraging. With a solid majority of the players not only liking the game, but actually using words like "Fantastic", and "It really feels fair" to describe the experience.

Monday, April 11, 2016

Quick Update


Been kind of busy since my last post with Adepticon, the kids' Spring Break, and doing my parents taxes. But I've gotten the first pass done on about 25 special unit rules.

Tuesday, March 1, 2016

The Turn Chapter Is Now Complete


Here's the cover image for the Turn Chapter, and the last two pages of the Action Phase section after the break. So as of now, the Turn rules are complete!

Thursday, February 4, 2016

Last Bit Of The Movement Section


A few wording tweaks here and there, in addition to the graphics optimizations, but nothing much else of note. Except that I'll be moving on to the Action & Melee sections next, which will have a lot more new stuff going on.

Wednesday, February 3, 2016

Movement Phase Tweaks, Part 5


Today was mostly, apart from our fiber being installed (yay!), a boring morass of nuts & bolts crap like switching domain providers and looking for some good forum software to use in the future. But I did get these two pages updated from the Movement Phase to current layout/image standards. Actual rules changes are minimal apart from the renumbering that was required due to earlier changes in the section.

Monday, February 1, 2016

Movement Phase Tweaks: Parts 3 & 4



Here's 3 pages from the Movement section of the rules. The first two, pages 67 and 68, are pretty much the same, as all I did was optimize the graphics to have exactly as many pixels as needed for display on a retina iPad or iPad Air. For the third though, I re-worked the illustration quite a bit and added some flavor text.

Friday, January 15, 2016

More Than Just A Tweak This Time...



Well here's a couple of hard-thought pages, 80% of which is new, or heavily re-worked rules for how coherency command works in WarStrike. I want players to have the ability to 'drop' models as they move, so that required some explanations for when that can happen, and how those models are allowed to move when they try and get back to their unit.

Thursday, January 14, 2016

Tweak For How Pinned Units Can Move


My original intention had been that pinned (initiative zero) units wouldn't be able to move at all, unless they were able to scrounge up an initiative point so that they could charge (normal move distance) in the Action Phase. But...

Monday, January 11, 2016

Movement Section Tweak, Part 1


Right now I'm bouncing back and forth between the Movement, Action, and Melee sections, as the changes that I make in one often require small tweaks or clarifications in the other two. In this case I needed to properly define what it means to be pinned.

Thursday, June 18, 2015

Movement Phase Revision: Final Part


Here's the final part of the Movement Phase revision. The bits about moving around the enemy got hacked down quite a bit, since you can't actually move into engagement in this phase anymore. There's some new stuff about moving around in contested buildings, and the ability for a unit to use smoke. Which uses a simple 40K-ish status marker instead of laying down a template.

Movement Phase Revision: Part 4


Yes, the building rules will be back in the main rules sections, but more simplified wherever possible. Especially when we get to the Shooting Phase.

Tuesday, June 16, 2015

Movement Phase Revision: Part 3


Here's the next two pages. Not much has changed besides a word here or there in the rules, an extra descriptive sentence or two, and the updated layout.

Movement Phase Revision: Part 2


And here's part 2...

Biggest change is that Slow Going terrain causes a model not to be able to move more than 8" if they touch it during their move.

Monday, June 15, 2015

Movement Phase Revision - Part 1


The kids are all off to camp this week, so a blessed peace has descended on the Wyrm-abode. As such, I'm finally able to get some work done on revising the Movement Phase rules to fit the new outline.

Tuesday, March 10, 2015

Unit Characteristics: Initiative & Movement


Here's the first 2 pages of the Unit Characteristics section. Showing the introductions for Initiative and Movement.

Friday, January 23, 2015

Formalizing Some Initiative Ideas

This is how I annotate rules changes.

I've been pretty busy these last few days with parental care problems and the finishing of my son's pinewood derby car. But now I'm back to preparing for the next round of testing. Which means formalizing exactly how this whole floating initiative system is going to work.

Wednesday, July 2, 2014

The New Movement Phase (Ver. 0.7)


As you've no doubt noticed, my life got busy again. My energy/health has been pretty good, but parental health issues, plus my kids' summer swim lessons/practices/meets have eaten up most of my free time, and left the rest in chunks too small to get much done in. I'm hoping for a break next week, as the kids will be at camp. But we'll see. My Mom is still recovering from major orthopedic surgery (which came right after her cancer surgery and chemo), so there's all sorts of paperwork still left to do about that.

Thursday, May 22, 2014

New Movement Chapter: Last Page


Gotta run, so I'm just gonna post this up quick.

Thoughts?

Wednesday, May 21, 2014

New Movement Chapter: Part 5


Well life got busy again. But I got the next two pages of movement rules done today. This time they cover Burning Terrain, Moving Through Friendlies, and Moving Around The Enemy.

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