Wednesday, February 17, 2016
Action Phase Tweaks, Part 6
by
SandWyrm
Here's the next two pages of the Action Phase. Notable changes are the rule which clarifies that each model can only fire one weapon, and the changes to Hit-Stress that clarifies that units will only lose initiative from a salvo if actually hit, and that units that split their fire cannot cause Hit-Stress. While I added another rule, "Heavy Armor", for units that don't care about small arms fire (like tanks). They'll only take Hit-Stress if something hits them that can penetrate their armor.
Labels:
Action Phase,
M42,
Rules,
Sandwyrm,
WarStrike
Tuesday, February 16, 2016
Action Phase Tweaks, Part 5
by
SandWyrm
Here's the next two pages, which cover the final two sub-sections before we get to rolling attacks. Since this is where the Melee Phase is at the moment, you'll see more parallel Action/Melee Phase posts coming up.
Labels:
Action Phase,
M42,
Rules,
Sandwyrm,
WarStrike
Tuesday, February 9, 2016
Action Phase Tweaks, Part 3
by
SandWyrm
You'll have seen some of this before, but then I realized that I needed to work out the rules for Charging into/within buildings. So these pages got some new illustrations, and the charging rules will be finished up on the next page.
Labels:
Action Phase,
M42,
Rules,
Sandwyrm,
WarStrike
Thursday, February 4, 2016
Last Bit Of The Movement Section
by
SandWyrm
A few wording tweaks here and there, in addition to the graphics optimizations, but nothing much else of note. Except that I'll be moving on to the Action & Melee sections next, which will have a lot more new stuff going on.
Wednesday, February 3, 2016
Movement Phase Tweaks, Part 5
by
SandWyrm
Today was mostly, apart from our fiber being installed (yay!), a boring morass of nuts & bolts crap like switching domain providers and looking for some good forum software to use in the future. But I did get these two pages updated from the Movement Phase to current layout/image standards. Actual rules changes are minimal apart from the renumbering that was required due to earlier changes in the section.
Tuesday, February 2, 2016
Action Phase Tweaks, Part 2
by
SandWyrm
Here's another update to the Action Phase section. With the separation of Charging from the Melee Phase, I needed to re-work the available orders a bit, and then define what you can do during a charge move. I'm glad to say that I successfully boiled down 3 pages of detailed charging rules to the bit more than half a page that you see here. While each rule is quite simple, their interactions are quite interesting.
Labels:
Action Phase,
M42,
Rules,
Sandwyrm,
WarStrike
Monday, February 1, 2016
Movement Phase Tweaks: Parts 3 & 4
by
SandWyrm
Here's 3 pages from the Movement section of the rules. The first two, pages 67 and 68, are pretty much the same, as all I did was optimize the graphics to have exactly as many pixels as needed for display on a retina iPad or iPad Air. For the third though, I re-worked the illustration quite a bit and added some flavor text.
Comparing Cameras: Nikon D7100 vs. iPhone 6s
by
SandWyrm
I was in the local camera shop today, looking for a particular kind of fill light, when I struck up a conversation with one of the salesmen. Once I mentioned that I'd given up using my Nikon D50 DSLR in favor of an iPhone 6s (with the 645 Pro app) for studio shots, he was aghast. Maybe... MAYBE... A 6s could do better than the relatively ancient D50, but there was NO WAY that the image quality of an iPhone could compare to a modern DSLR! ESPECIALLY in low-light situations! He pointed to the counter, where they had a nifty little graphic that showed the relative sensor sizes of phones versus those of DLSRs. "I flat-out don't believe you." he told me, when I described the comparisons I'd seen on the web using $1500 Nikons.
Well... Ok, let's put this to the test then.
Wednesday, January 27, 2016
Dev Tools & Recent Workflow Upgrades
by
SandWyrm
Sorry for the posting hiatus, but I've been pretty busy. Last week was consumed by making Pinewood Derby cars for my 3 boys (who all won trophies), while this week will be mostly taken up by a series of equipment/software/internet upgrades for the project.
If you're interested in the technical end of our development process, read on!
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