Thursday, March 17, 2016

Weapon Characteristics: Part 1


Here's the first 2 pages of the weapons characteristics section. I've been re-working the presentation of these rules a couple of different ways, but in the end I settled on a presentation order (stats, types, attributes) very similar to 5th Edition 40K's.

Friday, March 4, 2016

The Unit Characteristics Section Is Complete



It's a two-fer today, before I take off for a big Flames of War tournament this weekend. 

A Gruin Meets His Vorra


Here's a little illustration I made today of a Gruin happily giving himself to a Vorra. He must have made his master quite happy with his level of submission. :)

Tuesday, March 1, 2016

The Turn Chapter Is Now Complete


Here's the cover image for the Turn Chapter, and the last two pages of the Action Phase section after the break. So as of now, the Turn rules are complete!

The Last Page of Melee


And here it is finally... The last page of the new Melee Rules. Much of which (as it should) points back to previously defined rules in the Action Phase.

Monday, February 29, 2016

New Melee Phase: Part 3


Here's the next two pages of the Melee Phase. Some of the rules have been edited some more, but mostly it's just the remainder of my previously-finished melee bits spaced out a little more.

Friday, February 26, 2016

Melee Phase: Deux Redux Two


Yeah, it's changed again. For the better though. :)

The thing about wrapping up the last turn phase in a game where you've already written 3 tightly-bound phases (and a couple of intro chapters) already, is that every little change you make to the final one has to be checked and propagated against the first three.

Or more simply put... I keep having to edit stuff in 3-5 other chapters every time I work something out in the Melee Phase. Usually because I want to avoid having 2 only slightly different versions of the same rule in different places.

Tuesday, February 23, 2016

Melee Phase, Part 2 Redux


Had to make some changes to the last couple of pages I posted on the Melee Phase, as I realized that I'd missed explaining a couple of things. If you ever wonder why I use a lot of large illustrations throughout the book, this is one reason. So I can add new information without having to mess up the layouts of the pages that come after.

Action Phase Tweaks: Part 7


Here's the next section in the tweaked Action Phase. I'm kind of proud of the fact that I was able to condense and simplify 4 pages of armor save rules, and some overly complex examples, into just 2 pages that read very simply. Which means that the total page count for the section remains unchanged. Even though I added a couple of pages of rules on resolving charges.

The corresponding Melee section will be next.

Thoughts?

Sunday, February 21, 2016

New Melee Phase: Part 2


Here at last is the next two pages in the Melee Phase. In working on this and the Action Phase in tandem, I've been able to avoid re-writing the same rules in a melee context (makes the section shorter), while I make sure that earlier rules that also apply to the melee section explicitly say so.

You may notice the "ganging up" rules for melee, which were inspired by a commenter here on the blog. While the Heavy Armor rules that I had added to the Action Phase (after the last post) were then moved over to here to avoid a rules precedence issue (later numbered rules always take precedence over earlier numbered ones). Since rule [4.4.6] could have been interpreted as overriding Heavy Armor if the latter didn't appear after it.

Thoughts?

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