Saturday, April 30, 2016
Table Setup & Mission Rules: Part 2
by
SandWyrm
Here's the next two pages of rules for setting up terrain prior to rolling a mission. This time covering Rivers & Roads, which are terribly under-used due to the problems that an inconsiderate placement can cause. These rules seek to lend some structure to their placement so as to avoid some of the more common problems.
Table Setup & Mission Rules: Part 1
by
SandWyrm
And... Just when you think you're close to being done, you realize that you need to write out the universal mission rules properly. Which of course requires you to take a first pass at formally writing out the six missions that you weren't going to include in the first Alpha Release. Because without that you'll have no idea what those universal rules need to be. And you need to write them out because otherwise the mission descriptions get very long and repetitive.
Wednesday, April 20, 2016
Project Update & First Introduction/Test Mission
by
SandWyrm
It's been one of those strange weeks where I feel like I've gotten a whole lot done, but haven't had anything very presentable to show off. Here's one page at least. :)
Tuesday, April 12, 2016
Overview of Play
by
SandWyrm
Got the taxes mostly figured out yesterday, so I spent most of today working on an introductory play overview.
Labels:
Introduction,
M42,
Rules,
Sandwyrm,
WarStrike
Monday, April 11, 2016
Quick Update
by
SandWyrm
Been kind of busy since my last post with Adepticon, the kids' Spring Break, and doing my parents taxes. But I've gotten the first pass done on about 25 special unit rules.
Labels:
Action Phase,
M42,
Melee Phase,
Movement,
Rules,
Sandwyrm,
WarStrike
Thursday, March 31, 2016
Weapons Section: Last 2 Pages
by
SandWyrm
Here ya go... The last 2 pages of the Weapons Section.
Right now it's in the Basics chapter, but since a lot of these rules need to override the standard shooting rules, I'll probably move it to a spot between the Action and Melee Phases. While the Observation rules will probably get moved to between the Movement and Action Phases.
As for what's next...
Wednesday, March 30, 2016
Weapons Section: Part 3
by
SandWyrm
Here's the next page of the weapons section.
Sorry the post is a bit light, but the kids brought home both Strep and the stomach flue from school these last 2 weeks, and I'm still sleeping 10-12 hours a day. Hopefully I'll be completely over it before Adepticon this weekend. :)
I've also been busy (after finally getting an intro game) studying the Infinity rules for the first time.
Thursday, March 24, 2016
Weapons Section, Part 2A
by
SandWyrm
Silly me. I forgot to cover the interaction of Blasts with buildings and obstacles. Concussive therefore gets bumped to the next page.
'Flame' and 'Incendiary' are done. Currently working on 'Indirect'.
Tuesday, March 22, 2016
Weapon Characteristics: Part 2
by
SandWyrm
This finishes up the descriptions of the five basic weapon types. The stats shown, BTW, are not final, so don't put too much importance on them just yet. I'll be coming up with the definitive stats later once the additional weapon rules are done and I can take those into account.
Thursday, March 17, 2016
Weapon Characteristics: Part 1
by
SandWyrm
Here's the first 2 pages of the weapons characteristics section. I've been re-working the presentation of these rules a couple of different ways, but in the end I settled on a presentation order (stats, types, attributes) very similar to 5th Edition 40K's.
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