Monday, December 15, 2014

Tweak To How Buildings/Obstacles Are Engaged/Attacked


While working on the next couple of pages (nearly done), I realized that buildings/obstacles really didn't mesh well with the whole Melee Group concept. Plus a rule had been duplicated in two different sub-sections. So I've tweaked the rules for attacking them a bit. Such that only unengaged models will be able to attack them, and that these attacks must be resolved before any Melee Group attacks are rolled.

And here's a tweak to an earlier rule in the Melee Section.
Thoughts?

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