Monday, January 11, 2016
Movement Section Tweak, Part 1
Right now I'm bouncing back and forth between the Movement, Action, and Melee sections, as the changes that I make in one often require small tweaks or clarifications in the other two. In this case I needed to properly define what it means to be pinned.
What makes you pinned? – Having an Initiative of zero.
How does that limit you? – You can only select a Hold order in the Movement Phase. Which gives you a +1 IN, making you un-pinned.
So a unit that gets pinned can't move around in the movement phase, but gains +1 IN so that it isn't pinned anymore. It can then fire (unless it's pinned again) in the Action Phase, or run/charge someplace without being able to shoot.
More broadly, charges are only going to happen in the Action Phase. Making the whole Melee Phase all about resolving melee combat without any movement at all.
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here'...
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> ...
Ryjak's been wanting to talk about grenades, so let's talk.
A.Mikhailov. Bitter bread Can you feel it? There's a palpable sense of dread befalling 40K these days. A sort of unconscious col...
I'm going to wrap up my thoughts on the galactic setting, as we've already hashed out a lot of the background I'd intended to...
G. Korzhev. During the War So we want to make a new 28mm Sci-Fi wargame. Where do we start? Well, I think we start as an artist, with a ...