Friday, May 2, 2014

Comparing D6 vs. D10


Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.

Sunday, March 2, 2014

In a Nutshell: the Genii


Alright, everyone, time for the next match in the Nutshell circuit! In this corner, the Genii article! In the other corner, the Silent Audience! Let's have a good clean fight; no hitting below the belt, no biting, and absolutely no Hadokens!

Friday, January 3, 2014

In A Nutshell: The Colser

http://chrisdog203.deviantart.com/art/Elf-Collab-268642785
The O_N train's picking up steam now! Here's the rulebook fluff for the Colserans! Remember to comment: I know you're out there, I can see your pageviews!

Thursday, January 2, 2014

Something For Oblivion Necroninja To Do...


Look at him O_N, he's just begging for a write-up! Don't make him cry! Make the greeking go away!

The New Starting Phase (ver. 0.7)



Happy New Year everyone!

Here's all 4 pages of rules for the new, simpler Starting Phase for you to chew on. I've recently subscribed to a stock photo/illustration service, so my graphic design options have definitely been kicked up a few notches. With tons of non-infringing Sci-Fi/Military graphics to choose from. :)

Wednesday, December 18, 2013

Parents, Surgery, & The State Of The Game

Self Portrait; Pablo Picasso
Howdy everyone! Thought I'd put out a quick update on what's going on with me and the game right now.

Thursday, November 14, 2013

Indefinite Hold


The blog's been quiet for a while now; and now that I finally have a bit of time to write, I feel like I owe everyone an explanation. Long story short... I'm currently buried in family responsibilities. Forcing me to put the development of WarStrike on hold while I deal with them.

Wednesday, October 16, 2013

When To Test Leadership


Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression.

Saturday, October 12, 2013

Simplifying Things Some More...


Sorry for the long break in posting, but I've been dealing with some serious health issues that demanded my full attention. I'm having a 'good day' right now though, so I've actually been able to sit down and think about the project in detail. Instead of in little snippets here and there.

As part of that, I've been having a desire to simplify the game some more. Which mostly boils down to simplifying close-combat and shooting. While keeping a bit of the feel that we had in the last game sequence test. Where we experimented with a set of phases that were similar to those in the old Squad Leader game.

Monday, October 7, 2013

Concept: Leadership Failure Levels


Still from Paths of Glory- Kubrick 1957
Eriochrome here today to talk about some ideas for the morale/leadership system. Unit morale is a key factor in war and while interspecies wars can be genocidal that does not mean everyone will fight every engagement to the death.  Units under fire might start keeping their heads down more than the general on high would like or they might even run away to fight another day.  We would like a unified leadership system which can cover this whole range without being too complicated or constricting.

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