Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.
Friday, May 2, 2014
Comparing D6 vs. D10
by
SandWyrm
Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.
Labels:
Dice,
M42,
Probabilities,
Sandwyrm,
WarStrike
Sunday, March 2, 2014
In a Nutshell: the Genii
by
Oblivion_Necroninja
Labels:
Fluff,
Genii,
M42,
Oblivion Necroninja,
WarStrike
Friday, January 3, 2014
In A Nutshell: The Colser
by
Oblivion_Necroninja
![]() |
http://chrisdog203.deviantart.com/art/Elf-Collab-268642785 |
Labels:
Colserans,
Fluff,
M42,
Oblivion Necroninja
Thursday, January 2, 2014
Something For Oblivion Necroninja To Do...
by
SandWyrm
Labels:
Factions,
Genii,
Oblivion Necroninja,
Sandwyrm,
WarStrike
The New Starting Phase (ver. 0.7)
by
SandWyrm
Happy New Year everyone!
Here's all 4 pages of rules for the new, simpler Starting Phase for you to chew on. I've recently subscribed to a stock photo/illustration service, so my graphic design options have definitely been kicked up a few notches. With tons of non-infringing Sci-Fi/Military graphics to choose from. :)
Labels:
M42,
Rules,
Sandwyrm,
Starting Phase,
WarStrike
Wednesday, December 18, 2013
Parents, Surgery, & The State Of The Game
by
SandWyrm
![]() |
Self Portrait; Pablo Picasso |
Thursday, November 14, 2013
Indefinite Hold
by
SandWyrm
The blog's been quiet for a while now; and now that I finally have a bit of time to write, I feel like I owe everyone an explanation. Long story short... I'm currently buried in family responsibilities. Forcing me to put the development of WarStrike on hold while I deal with them.
Wednesday, October 16, 2013
When To Test Leadership
by
SandWyrm
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression.
Labels:
Action Phase,
Concepts,
Leadership,
M42,
Reaction Phase,
Sandwyrm,
Suppression,
Turn Sequence,
WarStrike
Saturday, October 12, 2013
Simplifying Things Some More...
by
SandWyrm
Sorry for the long break in posting, but I've been dealing with some serious health issues that demanded my full attention. I'm having a 'good day' right now though, so I've actually been able to sit down and think about the project in detail. Instead of in little snippets here and there.
As part of that, I've been having a desire to simplify the game some more. Which mostly boils down to simplifying close-combat and shooting. While keeping a bit of the feel that we had in the last game sequence test. Where we experimented with a set of phases that were similar to those in the old Squad Leader game.
Labels:
Concepts,
M42,
Sandwyrm,
Turn Sequence,
WarStrike
Monday, October 7, 2013
Concept: Leadership Failure Levels
by
eriochrome
![]() |
Still from Paths of Glory- Kubrick 1957 |
Labels:
Concepts,
Eriochrome,
Leadership,
M42,
Morale
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