Monday, May 12, 2014

New Movement Chapter: Part 4


On to part 4. Half of page 48 was included in the last post. But that still leaves 1.5 pages of new building rules. The next 2 pages will discuss burning terrain and movement around other units.

Sunday, May 11, 2014

New Movement Chapter: Part 3


And now for part 3, which is actually 2.5 pages; since I didn't want to leave off a couple of relevant examples. The previous 4 pages have mostly covered revisions to rules that we've had before. But now we're gonna hit some new territory, as I've completely revamped how troops climb walls and pass through openings. Using a system that uses the base size of the model to figure out where they can fit over, or through, an obstruction.

Saturday, May 10, 2014

New Movement Chapter: Part 2

The Sunshine Division In Korea, Rick Reeves
Here's the next 2 pages of the new movement chapter. Which cover coherency, measuring movement, terrain mobility, and how hills work.

Friday, May 9, 2014

Idea: Burning Terrain

Image From Battlefield 4
I've got some ideas for how to handle burning terrain that I want to run by everyone. Particularly Eriochrome, for the mathematical take on it.

Thursday, May 8, 2014

New Movement Chapter: Part 1

Geraryhir, Grzegorz Krysinski

The new movement chapter is almost done. So I want to try something new. Instead of just posting the entire chapter in one go, I'm going to dribble it out 2 pages at a time. In the hope that this will spur more detailed discussions and keep interest going longer. Then, after I've posted last couple of pages and everyone has commented, I'll upload a PDF of the whole thing.

Friday, May 2, 2014

Comparing D6 vs. D10


Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.

Sunday, March 2, 2014

In a Nutshell: the Genii


Alright, everyone, time for the next match in the Nutshell circuit! In this corner, the Genii article! In the other corner, the Silent Audience! Let's have a good clean fight; no hitting below the belt, no biting, and absolutely no Hadokens!

Friday, January 3, 2014

In A Nutshell: The Colser

http://chrisdog203.deviantart.com/art/Elf-Collab-268642785
The O_N train's picking up steam now! Here's the rulebook fluff for the Colserans! Remember to comment: I know you're out there, I can see your pageviews!

Thursday, January 2, 2014

Something For Oblivion Necroninja To Do...


Look at him O_N, he's just begging for a write-up! Don't make him cry! Make the greeking go away!

The New Starting Phase (ver. 0.7)



Happy New Year everyone!

Here's all 4 pages of rules for the new, simpler Starting Phase for you to chew on. I've recently subscribed to a stock photo/illustration service, so my graphic design options have definitely been kicked up a few notches. With tons of non-infringing Sci-Fi/Military graphics to choose from. :)

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