Wednesday, January 27, 2016

Dev Tools & Recent Workflow Upgrades


Sorry for the posting hiatus, but I've been pretty busy. Last week was consumed by making Pinewood Derby cars for my 3 boys (who all won trophies), while this week will be mostly taken up by a series of equipment/software/internet upgrades for the project.

If you're interested in the technical end of our development process, read on!

Friday, January 15, 2016

More Than Just A Tweak This Time...



Well here's a couple of hard-thought pages, 80% of which is new, or heavily re-worked rules for how coherency command works in WarStrike. I want players to have the ability to 'drop' models as they move, so that required some explanations for when that can happen, and how those models are allowed to move when they try and get back to their unit.

Thursday, January 14, 2016

Tweak For How Pinned Units Can Move


My original intention had been that pinned (initiative zero) units wouldn't be able to move at all, unless they were able to scrounge up an initiative point so that they could charge (normal move distance) in the Action Phase. But...

Tuesday, January 12, 2016

New Melee Phase - Part 1


And finally... We have the 3rd Phase in our parallel tweaking/finishing of the rules... The Melee Phase. Which is literally going to be *only* about Melee combat, and not charging, consolidation, morale checks, or anything else that you might expect from it. Instead, those things will all happen during the other normal turn phases.

Action Phase Tweaks: Part 1


Like I said yesterday, I'm working on cleaning up the rules for each section in parallel. So since I posted a revision to the beginning of the Movement Phase yesterday, I'm posting the changes to the beginning of the Action Phase today.

Monday, January 11, 2016

Movement Section Tweak, Part 1


Right now I'm bouncing back and forth between the Movement, Action, and Melee sections, as the changes that I make in one often require small tweaks or clarifications in the other two. In this case I needed to properly define what it means to be pinned.

Saturday, January 9, 2016

Observation Chapter Tweak: Part 2


Here's the last tweak to the Observation section. Again, I took out the whole 'spotting based on actions thing' (except Gone-To-Ground) and have gone with something simpler.

Thursday, January 7, 2016

Observation Chapter Tweak, Part 1


Following the copious notes that I've made over the last few months, but which I didn't have the time or energy to act on, here is the first tweak to the observation chapter. I've taken out the rule that defined a bonus to a unit's spotting distance for being in an elevated position, and added an atmosphere quote to the illustration on that page.

Wednesday, January 6, 2016

Starting Phase Revamp: Part 2


Here's the last part of the Starting Phase revamp. I added some rules to say that pinned and running units can't capture objectives, condensed the rules and roll chart for reserves, added a rule for un-stunning models (which will be a thing for some armored models), and added a new illustration.

Tuesday, January 5, 2016

Starting Phase Revamp: Part 1


Hello and Happy New Year!

Now that the holiday obligations are done, the kids are back in school, and Dad's condition is... sort of stable... I'm working on getting back into the WarStrike rules-writing groove again.

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