![]() |
David And Goliath, Themiko |
Tuesday, October 16, 2012
Poll: Should 6+6 Always Succeed?
by
SandWyrm
Labels:
Close Combat,
Concepts,
M42,
Poll,
Probabilities,
Sandwyrm,
Shooting
Monday, October 15, 2012
Weapons Balancing Vs. Knights
by
SandWyrm
![]() |
Iron Man Concept Painting, Disney/Marvel |
Saturday, October 13, 2012
Stats On The New Wounding System
by
SandWyrm
![]() |
Still From The Movie 'The Hurt Locker', Summit Entertainment |
Following on from my last post, here's some tables and charts of the probabilities that you'll kill a target with a particular toughness with a single penetration using the damage system I'm proposing.
Friday, October 12, 2012
Shooting, Cover Saves, and Damage
by
SandWyrm
![]() |
The Trenches, Andrew Howat |
I've been thinking though, on how to revise the shooting sequence in light of last week's testing and the failure of the 'toughness' modifiers for damage to be workable in-game. Here's the basic ideas that I've come up with...
Monday, October 8, 2012
Results Of Last Week's Testing
by
SandWyrm
![]() |
War Machine, Alexander Washington |
Sunday, October 7, 2012
Laansarmie Datafiles: The Gruin
by
Oblivion_Necroninja
![]() | |
Half Orc by kolokas |
Labels:
Fiction,
Fluff,
Gruin,
M42,
Oblivion Necroninja
Wednesday, October 3, 2012
Finalizing The Strength Vs. Toughness System
by
SandWyrm
![]() |
Starship Troopers, Maronski |
Shooting and Wound Rates
by
eriochrome
![]() |
D-Day, Mariusz Kozik |
Eriochrome here to talk about how fast you should be blowing your enemy to tiny bits. About a year ago, I posted about targets for how many enemy models your small arms should take out per turn. I suggested about 25% is a good target rate for this to make small arms matter but to limit the first mover advantage. The idea is that for balanced units the full fire from my unit will kill 25% of the target unit. So if we set the balance level of 10 Human Troopers to 3 Knights then the troopers should get 3/4 of a knight per turn.
Labels:
Eriochrome,
Shooting
Tuesday, October 2, 2012
Some Very Good Close-Combat Questions
by
SandWyrm
Eriochrome brought up some great questions about how close combat should work. Let's go through each one and discuss them.
Labels:
Close Combat,
Concepts,
M42,
Sandwyrm
Monday, October 1, 2012
Close Combat Thoughts
by
SandWyrm
![]() |
Boxing 01, Miki De Goodaboom |
Labels:
Close Combat,
M42,
Sandwyrm
Subscribe to:
Posts (Atom)
Popular Posts
-
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression...
-
Andreas Cellarius; Map of the Constellations of the Northern Hemishpere; 1708 SandWyrm here. This week I'm going to put out a series...
-
Tyranid Hive Ship by Zen Master Rafael Paiva here, and I want to start a little discussion about Space Bugs in this new system.
-
G. Marchenko. On the outskirt of Stalingrad. I've been asked a question privately about how shooting will work in M42. So here...
-
Watchwood has asked that I post some sort of list of design subjects that we'll be discussing and when. Here's a preliminary list...
-
In a very unfavorable comparison to the US Postal Service, the Royal Mail managed to deliver my large Anvil Industries miniature order (...
-
Just a quick update to say that we're on Facebook now, under the name "@WarStrikeM42". I've not been posting mu...
-
The New Cover Image For The WarStrike eBook The cover will most likely change again every time there's a major alpha/beta/final release.
-
The Updated Section Image This is the last of the 36 rules-specific illustrations that needed to be updated. Which took all of 2 weeks. Ther...