Sunday, May 6, 2012

Let's Talk Psychic Powers!


Psychic Dimensions of Nadir

Oblivion_Necroninja here! Today I’d like to take a break from the normal fluff article style and ask you some big questions about Psychic Powers in M42. 

The first question, of course, is whether or not we need to have them at all. Since our universe is more "Sci-Fi with some fantasy-inspired factions" than "Fantasy in Space", we don't need psychic powers to fill the story role of magic. We don't need them to cover Faster-Than-Jump communication or other plot roles either, and, at this point, I don't think they're core to our gameplay. So the question becomes entirely one of preference. And I don't really have one. 

The next question is, if powers exist, who gets them? All members of just one race? Some members of several races? Just some members of just one race? My only preference here is that the Colserans not get powers, since whatever fluff/story effects powers have can just be emulated with their advanced technology.

The third, and final, question is what they do. Are they mostly for subtle buffs and debuffs, for information-gathering, or for blowing up people's faces? Or do different races do different things with their powers? My preference here is that explosive powers be relatively rare, possibly limited to a single faction (probably Grun or Bugs), since guns can accomplish most of their effects. 

So, those are my thoughts on the subject. What are yours?

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