Tuesday, March 31, 2015

The Creation Myth of the Republic: Part V

And just as the wandering god finds a degree of happiness, the jealousy and betrayals begin. This, of course, will not end well for anyone. :)

Monday, March 30, 2015

The Creation Myth of the Republic: Part IV

Here's the next chapter in our saga of the wandering god, who stumbles across something of great value that's much more familiar to us. Though as always, the pessimistic world-view of the Republic taints their perception of things. But given what's coming, who can blame them?

Friday, March 27, 2015

The Creation Myth Of The Republic: Part III

Here's the next page of the Republic's creation myth.

It's not as easy being a god as some might think. :)

Wednesday, March 25, 2015

The Creation Myth Of The Republic: Part II

For all the work I've been doing chopping up and re-arranging the rules, I haven't had anything convenient to put up for review. But I have been adding to the first post I did on the Republic's creation myth, as a result of some loooong email exchanges on the game's fluff with O_N and Angus.

Friday, March 13, 2015

Units & Engagement Revision

As I tear chunks out of the old Shooting and Melee Phase rules prior to consolidating them into a combined Combat Phase, I'm finding places earlier in the book to put many of the more basic rules. Here, I've dropped the Engagement definition (which never actually existed before) and the unit engagement rules/example into the Models & Units chapter. Between the model basing standards and the unit types.

Interesting Article On Insect Epigenetics

Sciencemag.org has an interesting article up on some epigenetic research going on with bees and ants. It seems that all ants and bees are identical genetically. They just become whatever sub-type is needed through chemical on/off switching of their genes due to environmental factors and upbringing.

Tuesday, March 10, 2015

Unit Characteristics: Initiative & Movement

Here's the first 2 pages of the Unit Characteristics section. Showing the introductions for Initiative and Movement.

The Rest Of The Unit Classes

Here's the rest of the unit classes for the game, which will finish up the Models & Units chapter.

Monday, March 9, 2015

Unit Classes & Model Style Revision

The weekend got pretty hectic around here, and the daylight savings switchover always screws up my  sleep. But I was able to make another pass on the unit representation rules, and I got the first page done on the unit class descriptions.

Thursday, March 5, 2015

Representing Units Clearly

Oblivion NecronNinja and CaulynDarr said that we needed some rules to ensure that a unit's models were consistently and clearly represented by the player's choice of miniatures. So here's my first crack at formalizing that.

Wednesday, March 4, 2015

Unit Introduction & Measuring

Another introductory page, this time for units.

Tuesday, March 3, 2015

Models, Basing, & Measuring

Here's the first two pages of the reworked Model/Unit basic rules. What's new here is the rules for model base sizes. Which don't specify any specific size of base, but rather suggest some ranges. Then we set a minimum size, say that models have to fit on their base, and that all of the models in a unit must be identically based.

Moving Forward...

You've seen these rules before, with a slightly different page format and less wording. But I'm re-working the "Basic Concepts" chapter, and so as part of that effort it's been broken off into its own sub-section.

Monday, March 2, 2015

Determinations From Saturday's Tests

Disney's "Big Hero 6"
CaulynDarr and I did some more testing last Saturday to try out the most recent shooting changes. But we also spent a lot of time discussing how Melee should actually work, and how some of the future vehicle rules might take shape.

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