Saturday, May 31, 2014

New Shooting Chapter: Part 3

Here's part 3 of the new Shooting Chapter, which covers area terrain and woods.

Thursday, May 29, 2014

New Shooting Chapter: Part 2

Just one page today. Since the next 2 pages cover area terrain and woods, I don't want to split them up.

Wednesday, May 28, 2014

In A Nutshell: The Fallen

Do we have a deal? by grundalug
Once again, the terrible curse binding my fates to Sandwyrm's has abated temporarily.

Tuesday, May 27, 2014

New Shooting Chapter: Part 1

Soldier Shooting Butterflies, Nils Westergard
Here's the first 2 pages of the new shooting chapter (of 5 done so far). I'll get the movement PDF up once I fix up the reserve deployment graphic that O_N took issue with the colors of.

Thursday, May 22, 2014

New Movement Chapter: Last Page

Gotta run, so I'm just gonna post this up quick.


Wednesday, May 21, 2014

New Movement Chapter: Part 5

Well life got busy again. But I got the next two pages of movement rules done today. This time they cover Burning Terrain, Moving Through Friendlies, and Moving Around The Enemy.

Monday, May 12, 2014

New Movement Chapter: Part 4

On to part 4. Half of page 48 was included in the last post. But that still leaves 1.5 pages of new building rules. The next 2 pages will discuss burning terrain and movement around other units.

Sunday, May 11, 2014

New Movement Chapter: Part 3

And now for part 3, which is actually 2.5 pages; since I didn't want to leave off a couple of relevant examples. The previous 4 pages have mostly covered revisions to rules that we've had before. But now we're gonna hit some new territory, as I've completely revamped how troops climb walls and pass through openings. Using a system that uses the base size of the model to figure out where they can fit over, or through, an obstruction.

Saturday, May 10, 2014

New Movement Chapter: Part 2

The Sunshine Division In Korea, Rick Reeves
Here's the next 2 pages of the new movement chapter. Which cover coherency, measuring movement, terrain mobility, and how hills work.

Friday, May 9, 2014

Idea: Burning Terrain

Image From Battlefield 4
I've got some ideas for how to handle burning terrain that I want to run by everyone. Particularly Eriochrome, for the mathematical take on it.

Thursday, May 8, 2014

New Movement Chapter: Part 1

Geraryhir, Grzegorz Krysinski

The new movement chapter is almost done. So I want to try something new. Instead of just posting the entire chapter in one go, I'm going to dribble it out 2 pages at a time. In the hope that this will spur more detailed discussions and keep interest going longer. Then, after I've posted last couple of pages and everyone has commented, I'll upload a PDF of the whole thing.

Friday, May 2, 2014

Comparing D6 vs. D10

Last year, we talked about the pros and cons of sticking with D6 dice for the game vs. adopting D10. But I've had some additional thoughts on the matter. A lot of the new miniature games, such as Wild West Exodus, are using D10s. As a result, my own FLGS is now offering inexpensive 10-die multi-packs. Whereas a year ago you could only buy D10s singly, or in rollplaying packs with D4s, D8s, D12s, and D20s. While that doesn't totally negate the familiarity and availability arguments in favor of D6, it does perhaps warrant a re-examination of the pros and cons of D6 vs. D10.

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