Wednesday, October 16, 2013
When To Test Leadership
by
SandWyrm
Ok, so here's some thinking on when, under the new "I go, you shoot" system, we should test leadership to clear suppression.
Labels:
Action Phase,
Concepts,
Leadership,
M42,
Reaction Phase,
Sandwyrm,
Suppression,
Turn Sequence,
WarStrike
Saturday, October 12, 2013
Simplifying Things Some More...
by
SandWyrm
Sorry for the long break in posting, but I've been dealing with some serious health issues that demanded my full attention. I'm having a 'good day' right now though, so I've actually been able to sit down and think about the project in detail. Instead of in little snippets here and there.
As part of that, I've been having a desire to simplify the game some more. Which mostly boils down to simplifying close-combat and shooting. While keeping a bit of the feel that we had in the last game sequence test. Where we experimented with a set of phases that were similar to those in the old Squad Leader game.
Labels:
Concepts,
M42,
Sandwyrm,
Turn Sequence,
WarStrike
Monday, October 7, 2013
Concept: Leadership Failure Levels
by
eriochrome
![]() |
| Still from Paths of Glory- Kubrick 1957 |
Labels:
Concepts,
Eriochrome,
Leadership,
M42,
Morale
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