Showing posts with label Close Combat. Show all posts
Showing posts with label Close Combat. Show all posts
Thursday, September 12, 2013
Do Base Sizes Really Matter Now?
by
SandWyrm
I was at the local FLGS last week, when I spied a box of the new Dreamforge 'Eisenkern' troopers for sale. The Eisenkern line is widely seen as an attempt to offer cheaper/cooler Imperial Guard options than GW does. At just $21.95 for a 10-man squad, I said "sure", and grabbed one. When unboxing them though, I was surprised to see that they come with (very nice) 30mm bases. Which is 5mm more than the 25mm standard that GW and Mantic use.
I'm not sure what Dreamforge is up to, as buying a $4.50 pack of 10 GW bases to be '40K legal' with these actually erases a little more than half of their price advantage. But it did get me thinking about how much base size matters in the game now. Given that we intend to facilitate the use of anyone's minis with our rules, differing base standards are a potential problem. But how much of one?
Labels:
Close Combat,
Concepts,
Line of Sight,
M42,
Sandwyrm,
Shooting,
WarStrike
Friday, August 30, 2013
Concept: Adapting Squad Leader's Turn Phases
by
SandWyrm
My alternating Action Phase idea didn't gain any traction, so I'm leaning towards continuing on the classic Movement Phase -> Shooting Phase as a replacement for our currently overcomplicated Action Phase. It's the safe bet.
But I keep thinking about something more Squad Leader-ish overall in terms of turn structure, and Oblivion_Necroninja has gotten interested in the general idea (but not my last take). So here's another take on the idea. One that I think Eriochrome might actually like too. Since it's not too different from the current structure, and would go a long way towards simplifying close-combat.
Labels:
Close Combat,
Concepts,
M42,
Melee,
Oblivion Necroninja,
Rules,
Sandwyrm,
Turn Sequence,
WarStrike
Wednesday, August 28, 2013
Tweaking Assault
by
SandWyrm
![]() |
| Solid Snake vs. Hulk, Hokunin |
Labels:
Assault Phase,
Close Combat,
Concepts,
Eriochrome,
M42,
WarStrike
Wednesday, February 27, 2013
Rules: The Close-Combat Phase (Ver. 0.52)
by
SandWyrm
The pre-IndyOpen rules update deluge continues. :)
Here's the updated rules for the Close-Combat phase. I've removed the bonuses for higher ground, and reworked the language on suppression to mesh with the new rules.
Labels:
Close Combat,
M42,
Rules,
Sandwyrm,
WarStrike
Saturday, February 23, 2013
Yesterday's Brainstorming Session
by
SandWyrm
![]() |
| Explorer Picture, Andree Wallin |
Labels:
CaulynDarr,
Close Combat,
Concepts,
M42,
Sandwyrm,
Suppression,
Vehicles,
WarStrike
Friday, February 22, 2013
So Let's Talk About The Close-Combat Sequence
by
SandWyrm
Well, it seems that there's some desire out there to re-think the close-combat sequence. So let's do it!
Labels:
Close Combat,
Concepts,
M42,
Sandwyrm,
WarStrike
Wednesday, February 20, 2013
Testing: Broken Arrow
by
SandWyrm
CaulynDarr and I had a nice little test game yesterday, where we took another go at the Broken Arrow mission.
Sunday, February 17, 2013
Rules: The Close-Combat Phase (Ver. 0.5)
by
SandWyrm
![]() |
| Pirates Boarding Party, Michael White |
Labels:
Close Combat,
M42,
Rules,
Sandwyrm,
WarStrike
Tuesday, February 12, 2013
Rules: The Close-Combat Phase (Part 1)
by
SandWyrm
I'm not done writing up the entire Close-Combat phase yet, but here's the first 3 pages of what will probably be 6. Which describe who's in combat, defensive fire, consolidation moves, etc. Comment away!
Labels:
Close Combat,
M42,
Rules,
Sandwyrm,
WarStrike
Friday, January 11, 2013
Testing The Exfiltration Mission
by
SandWyrm
CaulynDarr came over yesterday and we did some testing using the Exfiltration Mission. Which, given it's nature, ensured that we got in enough Close-Combat to finally test the system decently.
Here's what we found...
Labels:
Close Combat,
M42,
Missions,
Sandwyrm,
Testing
Tuesday, October 30, 2012
Close Combat Sequence Outline
by
SandWyrm
![]() |
| Sons of the Motherland, A. Marin |
Labels:
Close Combat,
M42,
Rules,
Sandwyrm
Monday, October 29, 2012
Concepts In Pictures: Assault Flow
by
eriochrome
![]() |
| Trench Raid by U.S. Marines, Capt. John W. Thompson, Jr. |
Eriochrome here. I took some pictures to show how I thought assaults should be run.
Labels:
Assault Phase,
Close Combat,
Concepts,
Eriochrome
Friday, October 26, 2012
Videos: Some Close-Combat Inspiration
by
SandWyrm
I thought that I'd put together a selection of great film fights that could inspire us to figure out how to allow their recreation in our rules without exception-this, and exception-that.
Labels:
Close Combat,
Concepts,
M42,
Sandwyrm
Possible Close Combat Sequence?
by
SandWyrm
![]() |
| Kung Foo Panda (an example of "Push") |
Sandy here. Eriochrome sent me a detailed description of a possible sequence for close-combat. So I thought that I'd post it up and respond to his ideas inline.
Labels:
Close Combat,
Concepts,
Eriochrome,
M42,
Sandwyrm
Wednesday, October 24, 2012
Does This Look Appealing For Close Combat?
by
SandWyrm
![]() |
| Still From "The Hunt For Gollum", a LoTR Fan Film |
So I found a copy of the LoTR rules and had a look...
Labels:
Close Combat,
Concepts,
M42,
Sandwyrm
Monday, October 22, 2012
Thoughts: Pistols, Shotguns, & Close-Combat
by
SandWyrm
I've been giving some thought to how Pistols and Shotguns could be more useful. Especially in Close-Combat, which I want to give more character.
Labels:
Close Combat,
M42,
Sandwyrm,
Shooting,
Weapons
Tuesday, October 16, 2012
Poll: Should 6+6 Always Succeed?
by
SandWyrm
![]() |
| David And Goliath, Themiko |
Labels:
Close Combat,
Concepts,
M42,
Poll,
Probabilities,
Sandwyrm,
Shooting
Tuesday, October 2, 2012
Some Very Good Close-Combat Questions
by
SandWyrm
Eriochrome brought up some great questions about how close combat should work. Let's go through each one and discuss them.
Labels:
Close Combat,
Concepts,
M42,
Sandwyrm
Monday, October 1, 2012
Close Combat Thoughts
by
SandWyrm
![]() |
| Boxing 01, Miki De Goodaboom |
Labels:
Close Combat,
M42,
Sandwyrm
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