Wednesday, February 7, 2024

Hold Up... New Job


"Wait... Universal Life is just like Variable Life, but lets you invest? Gah!"

I'm finally leaving the low-paying retail gig behind. It's being replaced by a much better paying financial services job, which requires me to get licensed. Which means I'm spending all of my free time studying for that test.

Should be wrapped up in a week so. Then a couple more of weeks of training before I can get the sane work hours and boost in free time that I'm expecting.

Friday, January 19, 2024

New Cover Image

The New Cover Image For The WarStrike eBook

The cover will most likely change again every time there's a major alpha/beta/final release.

Friday, January 12, 2024

AI Diversity Is Hard

The Updated Section Image

This is the last of the 36 rules-specific illustrations that needed to be updated. Which took all of 2 weeks. There will be more for the faction-specific fluff, although some of those are done already. But the only thing left to update in the rules is the photographs of gameplay situations. For which I'll be using the 3rd-Party miniatures and terrain that I painted up for Gencon a few years back. That's all ready to go.

But the reason I'm so happy with this particular illustration has to do with its difficulty. Given the inherent biases that Stable Diffusion (my AI model of choice) has.

Wednesday, January 10, 2024

A Path Has Been Made Clear To Me

Here's my Zero-G Illustration of a "Nice" Colseran That Will Star In The Fiction I'm Writing

It's been a pretty rough year all around, with huge layoffs in film Animation/FX and games both before and after the recent strikes in Hollywood. I'm getting by, as almost every 3D guy I know is, with a mix of freelance and retail work. 

The good news though, is that in completing a Product Management certificate last fall, I've gotten plugged into the investment community. Where there's actual interest in WarStrike as a disruptor for an industry that's still stuck in a business model that Games Workshop created in the 1980's.

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