Thursday, November 29, 2012

Grimdark And Gender Roles


O_N brought up an interesting point in the comments to my last post, which had the concept FOC for a Knight platoon. Will there be female Star-Knights?

Wednesday, November 28, 2012

Have A Look: LaansKnight FOC Concept


After far more work than I expected, here it is. A concept for what our Force Organization Charts might look like. This one's more crowded than what we would probably launch with. But I wanted to show what sort of fluff-driven options might be made available as the game matures.

Tuesday, November 27, 2012

Rules: Models, Units, & Task Forces (Ver 0.5)


I've started updating the rulebook more formally now. Here's the introduction to the typical force size/organization for the game.

Monday, November 26, 2012

New Movement Outline

Marching Ruffians, Wladyslaw Skoczylas
Ok, I've worked up an outline of the new movement rules, as well as an update to the Actions that use them.

Sunday, November 25, 2012

Quickie: Fortifications Done Right

The Trenches, Andrew Howat
Since we're going to be mirror-matching the test forces for a while yet, I want to spice up the test missions a bit. With the help of some pre-painted Pegasus Hobbies sandbags ($20 for 36") and barbed wire ($15 for 36") from the local hobby store, I want to have a mission where the defender is dug in against a superior foe.

Friday, November 23, 2012

Hybrid Movement?

The Real Jackalope, Leah Saulnier
Ok, so here's a crazy idea I have that could be pretty cool. What if we were to combine our original bubble-movement idea with the traditional model-by-model movement method to create a hybrid system that uses both?

Real-Life Concepts: The Beaten Zone

Firing Line, Shimmering-Sword
So I'm reading through a bunch of army field manuals, looking for realistic ideas, when I run across something interesting in FM 21-75 G. Which is the concept of the 'Beaten Zone'. Or, the area over which your squad's fire falls, and how it changes based on how the squad fires at an enemy.

Wednesday, November 21, 2012

Let's Talk About Flanking Fire

French Line Of Infantry, lathander1987
As I said in my last post, I think that going forward we should concentrate less on the how of moving infantry around, and more on the why. The complexity in the game should biased towards tactical positioning, instead of how slowed you are by terrain-type X.

By doing that, I also think that we can now reconsider an idea that Eriochrome had been suggesting, but that I had avoided due to fears of over-complexity. That of Flanking Fire. Or, as the more studious military types would say: Enfilading Fire.

Time To Simplify


Been pretty busy this week, with holidays, birthdays, and all. But Farmpunk and I did get in a test game on Monday night. In contrast to our previous games, we ran into some serious problems. But they're good problems, as they're helping to clarify just what kind of game we're making and where the complexities should be.

Monday, November 19, 2012

Updated Outline: Action Phase - Part IV


Here's the rest of the Shooting outline, covering terrain effects.

Sunday, November 18, 2012

Let's Think About Grenades


I've been reading an Army Field Manual on the proper use of grenades, and it's generated the following set of rough ideas for how we might implement them in M42. Let's kick 'em around!

Friday, November 16, 2012

Updated Outline: Action Phase: Part III

The Watcher of the Jungle, Theodore Wolff
Here's the first part of the updated shooting outline for the Action Phase.

Wednesday, November 14, 2012

Final Unit Reference Format


Whew! Been busy lately! My 6 year old had hernia surgery yesterday, which went well, but was pretty draining because he was in so much pain afterwards. We also had family in town to help out since the weekend. Combined with the disruptions from the living room flood, well... I just haven't had much time for updates that, like the Prophet-Speech, I couldn't work on 15 minutes at a time between other stuff that I had to do.

Monday, November 12, 2012

The Words Of A Prophet Recorded


O_N's recent post on the Church got my creative juices flowing. I've had the following 'speech' knocking about my head for a while now, and it needed to get out. Enjoy!

Friday, November 9, 2012

Church Part 2 Take 2

New Path of Enlightenment, GhostWriterSociety
O_N here. Today, I'm covering the actual beliefs of the Church. And I'm gonna get it right this time, dangit!

Rules Change For Splitting Fire


I'm currently updating the shooting outline, and have decided to change how splitting fire works so that it's less random and makes the unit leaders more important.

Thursday, November 8, 2012

Updated Outline: Action Phase - Part 2

RUN: Soul's Escape, Mirza Ajanovic
Here's an outline of the updated movement rules.

Tuesday, November 6, 2012

Arranging The Numbers... Stat Lines


I've been spending a lot of time lately trying to figure out how to present our unit stats, and after trying a bunch of different formats, I think I'm finally on the right track.

Monday, November 5, 2012

Updated Test Chart, Woes

What's Wrong?, John S. Cheung
Well, that weekend could have gone better. On Friday our (relatively new) furnace went out and had to be repaired - twice. Then I shuffle up from the basement at midnight on Saturday to go to bed; only to notice that there's a brand new waterfall in my front living room.

Friday, November 2, 2012

Updated Outline: Action Phase - Part 1


The Action Phase is a big part of the game to outline, but here's the first part. Which covers unit Activation and the available actions.

Thursday, November 1, 2012

Updated Outline: Set-Up & Starting Phase


I'm working on a new comprehensive game outline. Here's the Set-Up and Starting Phases.

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