Wednesday, January 23, 2013

Second Exfiltration Test


I managed to get a game in at the Game Preserve North tonight. At least until my wife called to say that one of my boys had cut his chin open and had to go to the hospital. :(

Mission Concept: Bridgehead


So... You're the brand new owner of a slightly um... ancient... dimensional portal that allows you to walk across the galaxy in your slippers anytime you want. Which is cool and all, but what's to prevent pirates, opposing armies, or annoying relatives from stepping through and trashing YOUR planet? I mean, when you think about it, security for this thing is a real bitch.

Tuesday, January 22, 2013

An Interesting Faction Idea?

Lord of the Flies, by Greyflea
It's not that often that you run across a novel human social structure. But I recently ran across a couple of articles that describe the Ik people of Uganda. Whose social organization might make for an interesting sub-faction of humans/aliens.

Friday, January 18, 2013

Testing The 'No Man's Land' Mission



CaulynDarr and I did another test game today. We tried out the Exfiltration mission last week, and found that it worked really well. So this time we decided to try the 'No Man's Land' mission. Here's how it went.

Unit Stat Cards Are Done (For Now)


Here are the final Unit Stat Cards that we'll be using for testing later today (more after the jump). I've also linked to a PDF of the cards under 'M42 Rules' at the right of the blog. That should make it easier to load and flip through them on a phone or tablet.

Thursday, January 17, 2013

We've Got A Problem. Want To Help?


I've identified a problem with our model strategy that's going to require some creativity to solve. Fortunately, it's a problem that most anyone reading this can easily help the project with. All you need is some simple hobby skills and a little time. :)

Wednesday, January 16, 2013

Unit Stat Card: New Folding Design


Here's a new design for the card. This version folds in half. With the unit stats/options/rules on the front, and the weapon information on the back. Instead of listing a reference for every weapon special rule, it instead has more detailed composition and cost/upgrade information for the squad itself.

Tuesday, January 15, 2013

Unit Stat Card: Font Change


How's this font? Any better?

I've now got the card design fully linked to an Excel spreadsheet of data to fill in the unit info automatically. Next I'm going to attempt to re-design the layout so that the card can be folded in half, with the general info on the front, and the weapons (probably without the special rules descriptions) on the back.

Monday, January 14, 2013

Unit Stat Card Prototype


Here's the prototype layout for our unit reference cards. To make printing easy, it's sized for standard 6" x 4" photo paper. It also fits the iPhone's screen perfectly. Though it'll be harder to read at that size, you could set up a folder of these and page through them quickly during a game.

Sunday, January 13, 2013

Quick Idea For Rapid Fire Weapons


I'm currently working on the graphic design of our unit reference cards. Which is coming along quite nicely. As I've been working on it though, I've had some thoughts about how we might handle 'Rapid Fire' weapons in our game.

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