Monday, February 11, 2013
Testing: Broken Arrow
by
SandWyrm
I had a test game tonight at the GP North with Evan, who chose Broken Arrow as our mission from the choices I gave him. Cool! Here's how it went...
A Name For The Game
by
SandWyrm
I've been pondering what to call our game for over a year now. Since 'M42' was only ever the name of the project to create the game. Various ideas came and went. But now... I've finally decided on one. A name that's short, memorable, and which helps convey the game's focus on smaller, platoon-sized forces. While also having the near-obligatory 'War' as part of the name.
Sunday, February 10, 2013
Rules: The Action Phase (Ver. 0.5)
by
SandWyrm
Well, it took an almost complete re-write. But here's the updated Action Phase rules. Which also cover suppression, fall-back moves, and Officer orders.
Labels:
Action Phase,
M42,
Rules,
Sandwyrm
Saturday, February 9, 2013
Some Snap Fire & Awareness Ideas
by
SandWyrm
I'm working on updating the Action Phase rules. So I want to run some ideas past you guys to see if they sound interesting/viable.
Friday, February 8, 2013
Rules: Moving Infantry (Ver. 0.5)
by
SandWyrm
Well, the kids are less sick, and the workmen aren't here today banging around the upstairs bathroom. So here (finally) are the updated Movement rules. I'm sure they'll need some more expansion/cleanup later, but I wanted to get them out to everyone so that I can get back to the Shooting rules.
Tuesday, February 5, 2013
Rules Introduction: Welcome To M42! (Ver. 0.5)
by
SandWyrm
Much as I'd like to concentrate on the Visibility/Shooting rules right now, it's pretty much impossible. The Wife is out of town, the kids are sick, and I've got workmen (finally) banging around fixing the bathroom flood damage from 4 months ago. So instead of getting frustrated every time I'm interrupted, I'm going to instead update some of the easy stuff. The old rules that just need some tweaks to update them to the current mechanics. Then I can get them up on the list of links at right, so that folks who are new to the project aren't totally lost. :)
Labels:
Introduction,
M42,
Rules,
Sandwyrm
Saturday, February 2, 2013
Testing: Exfiltration & Bridgehead
by
SandWyrm
After having been cooped up with the kids all week while Mrs. Sandwyrm was out of town; I ran screaming from the house today and over to Games 2 Die 4 for some gaming/testing. There I ran into John. Who, now that Farmpunk has officially quit 40K, is our only regular Sisters of Battle player here locally. Since there were no 40K players at the store until 5:00 or so, he decided to try out a couple of games of M42 with me.
Shooting: Visibility & Ground (Ver. 0.5)
by
SandWyrm
Here's the visibility rules for Open Ground, Hills, and what happens when other terrain is placed on top of a hill. I think this is the most time that I've ever spent on a single rules section, double and triple-checking all of the interactions. As it turns out, hills and elevations are way more complicated to explain than Area Terrain, which I'll finish up the rules for next.
Labels:
M42,
Rules,
Sandwyrm,
Shooting,
Visibility
Friday, February 1, 2013
The Basics: Terrain (Ver. 0.51)
by
SandWyrm
![]() |
Pic From Adepticon 2011 |
Anyhow, here's those definitions. The Visibility rules will follow shortly. :)
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