Monday, February 11, 2013

Testing: Broken Arrow


I had a test game tonight at the GP North with Evan, who chose Broken Arrow as our mission from the choices I gave him. Cool! Here's how it went...

A Name For The Game


I've been pondering what to call our game for over a year now. Since 'M42' was only ever the name of the project to create the game. Various ideas came and went. But now... I've finally decided on one. A name that's short, memorable, and which helps convey the game's focus on smaller, platoon-sized forces. While also having the near-obligatory 'War' as part of the name.

Sunday, February 10, 2013

Rules: The Action Phase (Ver. 0.5)


Well, it took an almost complete re-write. But here's the updated Action Phase rules. Which also cover suppression, fall-back moves, and Officer orders.
 

Saturday, February 9, 2013

Some Snap Fire & Awareness Ideas


I'm working on updating the Action Phase rules. So I want to run some ideas past you guys to see if they sound interesting/viable.

Friday, February 8, 2013

Rules: Moving Infantry (Ver. 0.5)


Well, the kids are less sick, and the workmen aren't here today banging around the upstairs bathroom. So here (finally) are the updated Movement rules. I'm sure they'll need some more expansion/cleanup later, but I wanted to get them out to everyone so that I can get back to the Shooting rules.

Tuesday, February 5, 2013

Rules: The Starting Phase (Ver. 0.5)


Here's the updated rules for the Starting Phase.

Rules Introduction: Welcome To M42! (Ver. 0.5)


Much as I'd like to concentrate on the Visibility/Shooting rules right now, it's pretty much impossible. The Wife is out of town, the kids are sick, and I've got workmen (finally) banging around fixing the bathroom flood damage from 4 months ago. So instead of getting frustrated every time I'm interrupted, I'm going to instead update some of the easy stuff. The old rules that just need some tweaks to update them to the current mechanics. Then I can get them up on the list of links at right, so that folks who are new to the project aren't totally lost. :)

Saturday, February 2, 2013

Testing: Exfiltration & Bridgehead


After having been cooped up with the kids all week while Mrs. Sandwyrm was out of town; I ran screaming from the house today and over to Games 2 Die 4 for some gaming/testing. There I ran into John. Who, now that Farmpunk has officially quit 40K, is our only regular Sisters of Battle player here locally. Since there were no 40K players at the store until 5:00 or so, he decided to try out a couple of games of M42 with me.

Shooting: Visibility & Ground (Ver. 0.5)


Here's the visibility rules for Open Ground, Hills, and what happens when other terrain is placed on top of a hill. I think this is the most time that I've ever spent on a single rules section, double and triple-checking all of the interactions. As it turns out, hills and elevations are way more complicated to explain than Area Terrain, which I'll finish up the rules for next.

Friday, February 1, 2013

The Basics: Terrain (Ver. 0.51)

Pic From Adepticon 2011
Sorry for the lack of an update yesterday. But I started writing the Terrain rules for Shooting Visibility, and then realized that I was spending a lot of time on low-level descriptions/definitions that really belonged in the basic introductory chapter. So I broke those definitions out into their own section. But since those definitions also affect the movement chapter, I ended up working on 3 sections at once! Whew!

Anyhow, here's those definitions. The Visibility rules will follow shortly. :)

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