Tuesday, September 18, 2012

Quickie: Some Thinking On Evasion

I'm currently working on coming up with meaningful stats for our test force. As part of that, I did some thinking on our Evasion mechanic. As in, what should each level of Evasion represent?

Here's what I've got:

I'm going to remove 'Long Range' as a modifier for evasion, as I don't think that possible to-hit penalties should go over 2 points on this scale, and our battle space is too small for range to be a big deal anyhow. :)


Edit: This is what I mean by 'Swarms'. :)

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