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| Target With Body Parts, Jasper Johns |
Thursday, August 8, 2013
Rules: Targeting (Ver. 0.58)
by
SandWyrm
Saturday, July 27, 2013
Concept: Skylining
by
SandWyrm
Labels:
Concepts,
Line of Sight,
M42,
Sandwyrm,
Visibility,
WarStrike
Saturday, July 6, 2013
Rules: Shooting Intro & Finding A Target (Ver. 0.57)
by
SandWyrm
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| With My Lethal Eye; Steve Mitchell |
Labels:
Line of Sight,
M42,
Rules,
Sandwyrm,
Shooting,
Visibility,
WarStrike
Monday, July 1, 2013
Moving Forward Again
by
SandWyrm
Hey all, just checking in with everyone. All of the project leaders have been busy as hell lately with work, vacations, kids, health, home repairs, or some combination thereof. But the logjam is starting to break. I'll be posting some new rules this week to start finalizing the rest of shooting, and Eriochrome is working on cleaning up the close-combat sequence. Interest in the project is climbing as 40K rots, so we need to make some progress. :)
Thursday, June 6, 2013
Rules: Line of Sight (Ver. 0.57)
by
SandWyrm
Here it is at last! Eleven pages (including 22 photos/diagrams) of LoS rules. Each of which has been worked, and re-worked so that they're all consistent with one another.
Labels:
Line of Sight,
M42,
Rules,
Sandwyrm,
Visibility,
WarStrike
Sunday, May 5, 2013
Still Here... Still Working... Here's A Teaser...
by
SandWyrm
No, I haven't died or been hit by a bus. I'm just working on the LoS/Visibility rules. Which I want to complete all in one go, instead of dribbling them out in disconnected pieces that we hash over uselessly. It's taking some time.
Labels:
Concepts,
Line of Sight,
M42,
Rules,
Sandwyrm,
Visibility,
WarStrike
Wednesday, May 1, 2013
Line of Sight & Visibility
by
SandWyrm
Ok, Eriochrome and Ryjak have been working me over on visibility. So here's another go at it. With what should be a simpler set of concepts to explain.
Labels:
Concepts,
Line of Sight,
M42,
Sandwyrm,
Visibility,
WarStrike
Monday, April 29, 2013
Refining Visibility Some More
by
SandWyrm
Ok, so the new visibility system was all well and good... until I had to sit down and write clear rules for the terrain effects. Block city. If the rules are too weird/complex for me to easily figure out clear rules for, then it indicates a problem. So I'm taking the weirdness down a notch, and de-coupling the visibility of a target more from the terrain Evasion modifiers. In a hybrid of the old and new systems.
Tuesday, April 23, 2013
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