Thursday, August 8, 2013

Rules: Targeting (Ver. 0.58)

Target With Body Parts, Jasper Johns
I've broken the LoS/Cover rules into their own 'Targeting' chapter. Which cleans up their conceptual separation from 'Shooting', which will be all about the rolling of the dice, weapons, and whatnot.

Saturday, July 27, 2013

Concept: Skylining


Admiral Drax had an interesting comment on the LoS rules I posted...

Saturday, July 6, 2013

Rules: Shooting Intro & Finding A Target (Ver. 0.57)

With My Lethal Eye; Steve Mitchell
Here's the first 4 pages of the Shooting Chapter. Which define some key terms, and integrate Visibility, Cover, and Gone To Ground with the LoS rules I posted last month. It should now be apparent, after reading this, how the full LoS/Visibility system works.

Monday, July 1, 2013

Moving Forward Again


Hey all, just checking in with everyone. All of the project leaders have been busy as hell lately with work, vacations, kids, health, home repairs, or some combination thereof. But the logjam is starting to break. I'll be posting some new rules this week to start finalizing the rest of shooting, and Eriochrome is working on cleaning up the close-combat sequence. Interest in the project is climbing as 40K rots, so we need to make some progress. :)

Thursday, June 6, 2013

Rules: Line of Sight (Ver. 0.57)


Here it is at last! Eleven pages (including 22 photos/diagrams) of LoS rules. Each of which has been worked, and re-worked so that they're all consistent with one another.

Sunday, May 5, 2013

Still Here... Still Working... Here's A Teaser...


No, I haven't died or been hit by a bus. I'm just working on the LoS/Visibility rules. Which I want to complete all in one go, instead of dribbling them out in disconnected pieces that we hash over uselessly. It's taking some time.

Wednesday, May 1, 2013

Line of Sight & Visibility


Ok, Eriochrome and Ryjak have been working me over on visibility. So here's another go at it. With what should be a simpler set of concepts to explain.

Monday, April 29, 2013

Refining Visibility Some More


Ok, so the new visibility system was all well and good... until I had to sit down and write clear rules for the terrain effects. Block city. If the rules are too weird/complex for me to easily figure out clear rules for, then it indicates a problem. So I'm taking the weirdness down a notch, and de-coupling the visibility of a target more from the terrain Evasion modifiers. In a hybrid of the old and new systems.

Tuesday, April 23, 2013

Free Discussion: Grenade Ideas


Ryjak's been wanting to talk about grenades, so let's talk.

Find Me A Word For This!


I need a good word for a concept, and I'm coming up blank. Help!

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