Tuesday, August 20, 2013

Shooting Tidbits

Gun 1982, Andy Warhol
Here are some neat ideas that are occurring to me as I work on restructuring the chapters.

How About We Just Have Standard Phases?

Spoogy Headache, Jorge Riverol
Ok, I've got a question for everyone. Would anyone cry if we just had standard movement/shooting phases instead of the combined Action Phase? The current system plays fine (up to a point), but it's twisting my brain into knots trying to figure out how to present the info coherently. Plus I'm seeing some potential gameplay issues with the current system that I've not come up with a good solution for.

Monday, August 19, 2013

Where We're At

Man Writing, Oliver Ray
With Gencon going on this past week, I haven't been able to do much in the way of writing specific rules. But I was able to do some higher-level work on their order/structure. Particularly after I realized that the targeting rules really needed their own section. One distinct from the actual shooting rules. This resulted in a flurry of chapter/section re-arrangement, after which I settled on the following order for everything done to date. Which also allows us all to see where we're at in terms of getting the game's first draft done.

Thursday, August 8, 2013

Rules: Targeting (Ver. 0.58)

Target With Body Parts, Jasper Johns
I've broken the LoS/Cover rules into their own 'Targeting' chapter. Which cleans up their conceptual separation from 'Shooting', which will be all about the rolling of the dice, weapons, and whatnot.

Saturday, July 27, 2013

Concept: Skylining


Admiral Drax had an interesting comment on the LoS rules I posted...

Saturday, July 6, 2013

Rules: Shooting Intro & Finding A Target (Ver. 0.57)

With My Lethal Eye; Steve Mitchell
Here's the first 4 pages of the Shooting Chapter. Which define some key terms, and integrate Visibility, Cover, and Gone To Ground with the LoS rules I posted last month. It should now be apparent, after reading this, how the full LoS/Visibility system works.

Monday, July 1, 2013

Moving Forward Again


Hey all, just checking in with everyone. All of the project leaders have been busy as hell lately with work, vacations, kids, health, home repairs, or some combination thereof. But the logjam is starting to break. I'll be posting some new rules this week to start finalizing the rest of shooting, and Eriochrome is working on cleaning up the close-combat sequence. Interest in the project is climbing as 40K rots, so we need to make some progress. :)

Thursday, June 6, 2013

Rules: Line of Sight (Ver. 0.57)


Here it is at last! Eleven pages (including 22 photos/diagrams) of LoS rules. Each of which has been worked, and re-worked so that they're all consistent with one another.

Sunday, May 5, 2013

Still Here... Still Working... Here's A Teaser...


No, I haven't died or been hit by a bus. I'm just working on the LoS/Visibility rules. Which I want to complete all in one go, instead of dribbling them out in disconnected pieces that we hash over uselessly. It's taking some time.

Wednesday, May 1, 2013

Line of Sight & Visibility


Ok, Eriochrome and Ryjak have been working me over on visibility. So here's another go at it. With what should be a simpler set of concepts to explain.

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