Thought I'd check in with an update to what I've been doing with reserves. First up, we have a new page added to the "Setting Up A Game" section, which you can see above. It defines the four types of reserves, and how they're put into reserve in the first place.
Sunday, June 3, 2018
Putting Reserves In Their Places
by
SandWyrm
Labels:
Editing,
Ending Phase,
M42,
Movement Phase,
Overwatch,
Reserves,
Sandwyrm,
Setting Up A Game,
WarStrike
Wednesday, May 30, 2018
Solving My Blur Problem With A Bit Of A Tilt
by
SandWyrm
![]() |
| Photography test setup in my modeling room. |
Hello everyone!
I'm still working on the next Pre-Alpha release, it's just been delayed a bit by my son's birthday, the end of the school year, and some more extensive editing than I'd anticipated.
But... I did discover a solution to a problem that had been bugging me, so I thought I'd do a quick post on that. At some point relatively soon, I'm going to need to produce sets of introductory gameplay videos. But how would I do that? It's not enough to simply aim a camera at a table and hit record, because some things on that table would be in focus, and others wouldn't. The solution, as it turns out, is rather interesting, and uses some tech that was originally developed for spy planes.
Wednesday, May 23, 2018
The New End Phase (Used To Be The Starting Phase)
by
SandWyrm
Labels:
Editing,
Ending Phase,
Gencon,
Gencon Prep,
M42,
Morale,
Reserves,
Sandwyrm,
Testing,
WarStrike
Setting Up A Game
by
SandWyrm
Yeah, on Sunday I said that I was done with the "Basic Rules" chapter. But then I decided that chapter needed a section on how to set up a battle (which was mostly done already) and that it should include the very basic "Training Day" mission.
Why?
Sunday, May 20, 2018
New D10 Rolling Overview
by
SandWyrm
![]() |
| (click to enlarge) |
Some of the die-rolling mechanics have caused a bit of confusion for testers, particularly the concept of rolling low with one or all dice. So I've pulled all of the test definitions out of the turn sections, and put them all together in the "WarStrike Basics" introductory section. So that there's one place for a player to go to compare how the various tests work.
Friday, May 18, 2018
We're Confirmed For Gencon!
by
SandWyrm
I've just received confirmation that WarStrike is a go for the First Exposure Playtest Hall. I don't have a schedule yet, but if our time is distributed evenly, then we'll be testing for 4 hours each day of Gencon!
Thoughts?
Friday, May 11, 2018
New Play Overview
by
SandWyrm
![]() |
| (Click to Enlarge) |
Labels:
Editing,
Feedback,
Initiative,
M42,
Sandwyrm,
Stelek,
Testing,
Turn Sequence,
WarStrike
Wednesday, May 9, 2018
Ok... Maybe One Rules Overhaul... And Gencon!
by
SandWyrm
Ok, so I was making notes in iBooks Author for the relatively simple rules tweaks that I was planning to make as a result of last weekend's testing. But as I was doing that, I thought back to the demos I'd just done, and what players had stumbled over conceptually.
Monday, May 7, 2018
A Great Weekend of Testing!
by
SandWyrm
| Local gamer Alex Fetts after winning a VERY enjoyable game of WarStrike. |
I spent 16 hours at Family Time Games this past weekend, where I ran 5 games of WarStrike, and 7 quick gameplay introductions, to various past and present 40K players. The results were extremely encouraging. With a solid majority of the players not only liking the game, but actually using words like "Fantastic", and "It really feels fair" to describe the experience.
Labels:
Action Phase,
Concepts,
Development Goals,
Feedback,
M42,
Melee,
Melee Phase,
Movement,
Sandwyrm,
Testing,
WarStrike
Friday, May 4, 2018
Alpha Feedback, And A Shift In Focus
by
SandWyrm
Just wanted to give a quick update on what's been going on with the project, while I work on filling out some of our fluff for presentation in the next Pre-Alpha release.
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